[PATCH] Put vertex texture capability checking in its own function.
Roderick Colenbrander
thunderbird2k at gmx.net
Mon Mar 17 12:37:15 CDT 2008
---
dlls/wined3d/directx.c | 74 ++++++++++++++++++++++++++++++++++-------------
1 files changed, 53 insertions(+), 21 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index c6075ab..b8e5b78 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2171,6 +2171,29 @@ MAKEFOURCC('I','N','S','T') once
return FALSE;
}
+static BOOL CheckVertexTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
+{
+ if (!GL_LIMITS(vertex_samplers)) {
+ TRACE_(d3d_caps)("[FAILED]\n");
+ return FALSE;
+ }
+
+ switch (CheckFormat) {
+ case WINED3DFMT_A32B32G32R32F:
+ if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
+ TRACE_(d3d_caps)("[FAILED]\n");
+ return FALSE;
+ }
+ TRACE_(d3d_caps)("[OK]\n");
+ return TRUE;
+
+ default:
+ TRACE_(d3d_caps)("[FAILED]\n");
+ return FALSE;
+ }
+ return FALSE;
+}
+
static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
@@ -2242,6 +2265,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
return WINED3DERR_NOTAVAILABLE;
}
}
+
+ /* Check QUERY_VERTEXTEXTURE support */
+ if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
+ if(CheckVertexTextureCapability(Adapter, CheckFormat)) {
+ UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
+ } else {
+ TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
+ return WINED3DERR_NOTAVAILABLE;
+ }
+ }
}
}
} else if(RType == WINED3DRTYPE_SURFACE) {
@@ -2314,6 +2347,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
return WINED3DERR_NOTAVAILABLE;
}
}
+
+ /* Check QUERY_VERTEXTEXTURE support */
+ if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
+ if(CheckVertexTextureCapability(Adapter, CheckFormat)) {
+ UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
+ } else {
+ TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
+ return WINED3DERR_NOTAVAILABLE;
+ }
+ }
} else if(CheckDepthStencilCapability(Adapter, AdapterFormat, CheckFormat)) {
if(Usage & WINED3DUSAGE_DEPTHSTENCIL)
UsageCaps |= WINED3DUSAGE_DEPTHSTENCIL;
@@ -2335,6 +2378,16 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
return WINED3DERR_NOTAVAILABLE;
}
}
+
+ /* Check QUERY_VERTEXTEXTURE support */
+ if(Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
+ if(CheckVertexTextureCapability(Adapter, CheckFormat)) {
+ UsageCaps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
+ } else {
+ TRACE_(d3d_caps)("[FAILED] - No query vertextexture support\n");
+ return WINED3DERR_NOTAVAILABLE;
+ }
+ }
}
/* Filter formats that need conversion; For one part, this conversion is unimplemented,
@@ -2387,27 +2440,6 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
break;
}
}
- /* TODO: Check support against more of the WINED3DUSAGE_QUERY_* constants */
- if (Usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) {
- if (!GL_LIMITS(vertex_samplers)) {
- TRACE_(d3d_caps)("[FAILED]\n");
- return WINED3DERR_NOTAVAILABLE;
- }
-
- switch (CheckFormat) {
- case WINED3DFMT_A32B32G32R32F:
- if (!GL_SUPPORT(ARB_TEXTURE_FLOAT)) {
- TRACE_(d3d_caps)("[FAILED]\n");
- return WINED3DERR_NOTAVAILABLE;
- }
- TRACE_(d3d_caps)("[OK]\n");
- return WINED3D_OK;
-
- default:
- TRACE_(d3d_caps)("[FAILED]\n");
- return WINED3DERR_NOTAVAILABLE;
- }
- }
/* This format is nothing special and it is supported perfectly.
* However, ati and nvidia driver on windows do not mark this format as
--
1.5.3.4
--========GMX39741205781868148404--
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