d3dx9: Implement D3DXCreateRenderToSurface [PATCH 2/7]

tony.wasserka at freenet.de tony.wasserka at freenet.de
Thu Mar 20 13:52:08 CDT 2008

Just a little note: All functions have been coded using the output of WINEDEBUG="d3d9",
i.e. my implementation is doing exactly the same things as the native d3dx9 regarding
d3d stuff.
This function really doesn't do anything more than allocating memory and setting some pointers to NULL.
The basic initialization stuff is done in BeginScene.

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