d3dx9/tests: Test the D3DXVec*Array functions.

Philip Nilsson pnilsson at nullref.se
Fri Mar 21 05:04:46 CDT 2008


Second version, includes the change suggested by David Adam.
---
 .gitignore                      |    4 +
 Makefile.in                     |    2 +
 configure                       |    3 +
 configure.ac                    |    1 +
 dlls/Makefile.in                |    1 +
 dlls/d3dx9_36/tests/Makefile.in |   13 +++
 dlls/d3dx9_36/tests/math.c      |  177 +++++++++++++++++++++++++++++++++++++++
 programs/winetest/Makefile.in   |    3 +
 programs/winetest/winetest.rc   |    1 +
 9 files changed, 205 insertions(+), 0 deletions(-)
 create mode 100644 dlls/d3dx9_36/tests/Makefile.in
 create mode 100644 dlls/d3dx9_36/tests/math.c

diff --git a/.gitignore b/.gitignore
index 2324322..069b592 100644
--- a/.gitignore
+++ b/.gitignore
@@ -93,6 +93,9 @@ dlls/d3dx8/tests/*.ok
 dlls/d3dx8/tests/d3dx8_crosstest.exe
 dlls/d3dx8/tests/testlist.c
 dlls/d3dx9_36/libd3dx9.def
+dlls/d3dx9_36/tests/*.ok
+dlls/d3dx9_36/tests/d3dx9_36_crosstest.exe
+dlls/d3dx9_36/tests/testlist.c
 dlls/d3dxof/libd3dxof.def
 dlls/dbghelp/libdbghelp.def
 dlls/dciman32/libdciman32.def
@@ -611,6 +614,7 @@ programs/winetest/d3d8_test.exe
 programs/winetest/d3d9_test.exe
 programs/winetest/d3drm_test.exe
 programs/winetest/d3dx8_test.exe
+programs/winetest/d3dx9_36_test.exe
 programs/winetest/ddraw_test.exe
 programs/winetest/dinput_test.exe
 programs/winetest/dnsapi_test.exe
diff --git a/Makefile.in b/Makefile.in
index 3406854..fe714fd 100644
--- a/Makefile.in
+++ b/Makefile.in
@@ -226,6 +226,7 @@ ALL_MAKEFILES = \
 	dlls/d3dx9_34/Makefile \
 	dlls/d3dx9_35/Makefile \
 	dlls/d3dx9_36/Makefile \
+	dlls/d3dx9_36/tests/Makefile \
 	dlls/d3dxof/Makefile \
 	dlls/dbghelp/Makefile \
 	dlls/dciman32/Makefile \
@@ -645,6 +646,7 @@ dlls/d3dx9_33/Makefile: dlls/d3dx9_33/Makefile.in dlls/Makedll.rules
 dlls/d3dx9_34/Makefile: dlls/d3dx9_34/Makefile.in dlls/Makedll.rules
 dlls/d3dx9_35/Makefile: dlls/d3dx9_35/Makefile.in dlls/Makedll.rules
 dlls/d3dx9_36/Makefile: dlls/d3dx9_36/Makefile.in dlls/Makedll.rules
+dlls/d3dx9_36/tests/Makefile: dlls/d3dx9_36/tests/Makefile.in dlls/Makedll.rules
 dlls/d3dxof/Makefile: dlls/d3dxof/Makefile.in dlls/Makedll.rules
 dlls/dbghelp/Makefile: dlls/dbghelp/Makefile.in dlls/Makedll.rules
 dlls/dciman32/Makefile: dlls/dciman32/Makefile.in dlls/Makedll.rules
diff --git a/configure b/configure
index 8836c99..c957712 100755
--- a/configure
+++ b/configure
@@ -21309,6 +21309,8 @@ ac_config_files="$ac_config_files dlls/d3dx9_35/Makefile"
 
 ac_config_files="$ac_config_files dlls/d3dx9_36/Makefile"
 
+ac_config_files="$ac_config_files dlls/d3dx9_36/tests/Makefile"
+
 ac_config_files="$ac_config_files dlls/d3dxof/Makefile"
 
 ac_config_files="$ac_config_files dlls/dbghelp/Makefile"
@@ -22623,6 +22625,7 @@ do
     "dlls/d3dx9_34/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3dx9_34/Makefile" ;;
     "dlls/d3dx9_35/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3dx9_35/Makefile" ;;
     "dlls/d3dx9_36/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3dx9_36/Makefile" ;;
+    "dlls/d3dx9_36/tests/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3dx9_36/tests/Makefile" ;;
     "dlls/d3dxof/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/d3dxof/Makefile" ;;
     "dlls/dbghelp/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/dbghelp/Makefile" ;;
     "dlls/dciman32/Makefile") CONFIG_FILES="$CONFIG_FILES dlls/dciman32/Makefile" ;;
diff --git a/configure.ac b/configure.ac
index daa7e78..7d0758c 100644
--- a/configure.ac
+++ b/configure.ac
@@ -1724,6 +1724,7 @@ AC_CONFIG_FILES([dlls/d3dx9_33/Makefile])
 AC_CONFIG_FILES([dlls/d3dx9_34/Makefile])
 AC_CONFIG_FILES([dlls/d3dx9_35/Makefile])
 AC_CONFIG_FILES([dlls/d3dx9_36/Makefile])
+AC_CONFIG_FILES([dlls/d3dx9_36/tests/Makefile])
 AC_CONFIG_FILES([dlls/d3dxof/Makefile])
 AC_CONFIG_FILES([dlls/dbghelp/Makefile])
 AC_CONFIG_FILES([dlls/dciman32/Makefile])
diff --git a/dlls/Makefile.in b/dlls/Makefile.in
index 1fe9309..d1ffd44 100644
--- a/dlls/Makefile.in
+++ b/dlls/Makefile.in
@@ -295,6 +295,7 @@ TESTSUBDIRS = \
 	d3d9/tests \
 	d3drm/tests \
 	d3dx8/tests \
+	d3dx9_36/tests \
 	ddraw/tests \
 	dinput/tests \
 	dnsapi/tests \
diff --git a/dlls/d3dx9_36/tests/Makefile.in b/dlls/d3dx9_36/tests/Makefile.in
new file mode 100644
index 0000000..5d72504
--- /dev/null
+++ b/dlls/d3dx9_36/tests/Makefile.in
@@ -0,0 +1,13 @@
+TOPSRCDIR = @top_srcdir@
+TOPOBJDIR = ../../..
+SRCDIR    = @srcdir@
+VPATH     = @srcdir@
+TESTDLL   = d3dx9_36.dll
+IMPORTS   = d3dx9 kernel32
+
+CTESTS = \
+	math.c
+
+ at MAKE_TEST_RULES@
+
+ at DEPENDENCIES@  # everything below this line is overwritten by make depend
diff --git a/dlls/d3dx9_36/tests/math.c b/dlls/d3dx9_36/tests/math.c
new file mode 100644
index 0000000..8c760ed
--- /dev/null
+++ b/dlls/d3dx9_36/tests/math.c
@@ -0,0 +1,177 @@
+/*
+ * Copyright 2008 Philip Nilsson
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "wine/test.h"
+#include "d3dx9math.h"
+
+#define ARRAY_SIZE 5
+
+#define admitted_error 0.01f
+#define relative_error(exp, out) ((exp == out) ? 0.0f : (fabs(out - exp) / fabs(exp)))
+#define compare_vectors(exp, out) \
+    for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
+        ok(relative_error(exp[i].x, out[i].x) < admitted_error && \
+           relative_error(exp[i].y, out[i].y) < admitted_error && \
+           relative_error(exp[i].z, out[i].z) < admitted_error && \
+           relative_error(exp[i].w, out[i].w) < admitted_error, \
+            "Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
+            out[i].x, out[i].y, out[i].z, out[i].w, \
+            exp[i].x, exp[i].y, exp[i].z, exp[i].w, \
+            i); \
+    }
+
+/* The mathematical properties are checked in the d3dx8 testsuite.
+ *
+ * These tests check:
+ *   That the functions work.
+ *   That the stride functionality works.
+ *   That nothing is written where it should not be.
+ *
+ * These tests should check:
+ *   That inp_vec is not modified.
+ *   That the input and output arrays can be the same (MSDN
+ *     says they can, and some testing with a native DLL
+ *     says so too).
+ */
+static void test_D3DXVec_Array(void)
+{
+    unsigned int i;
+    D3DVIEWPORT9 viewport;
+    D3DXMATRIX mat, projection, view, world;
+    D3DXVECTOR4 inp_vec[ARRAY_SIZE];
+    D3DXVECTOR4 out_vec[ARRAY_SIZE + 2];
+    D3DXVECTOR4 exp_vec[ARRAY_SIZE + 2];
+
+    viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
+    viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
+
+    for (i = 0; i < ARRAY_SIZE + 2; ++i) {
+        out_vec[i].x = out_vec[i].y = out_vec[i].z = out_vec[i].w = 0.0f;
+        exp_vec[i].x = exp_vec[i].y = exp_vec[i].z = exp_vec[i].w = 0.0f;
+    }
+
+    for (i = 0; i < ARRAY_SIZE; ++i) {
+        inp_vec[i].x = inp_vec[i].z = i;
+        inp_vec[i].y = inp_vec[i].w = ARRAY_SIZE - i;
+    }
+
+    U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
+    U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
+    U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
+    U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
+
+    D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
+
+    U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
+    U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
+    U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
+    U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
+    U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
+    U(view).m[3][3] = -40.0f;
+
+    U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
+    U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
+    U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
+    U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
+
+    /* D3DXVec2TransformCoordArray */
+    exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f;
+    exp_vec[2].x = 0.653846f; exp_vec[2].y = 0.769231f;
+    exp_vec[3].x = 0.625f;    exp_vec[3].y = 0.75f;
+    exp_vec[4].x = 0.590909f; exp_vec[4].y = 8.0f/11.0f;
+    exp_vec[5].x = 0.55f;     exp_vec[5].y = 0.7f;
+    D3DXVec2TransformCoordArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
+    compare_vectors(exp_vec, out_vec);
+
+    /* D3DXVec2TransformNormalArray */
+    exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f;
+    exp_vec[2].x = 21.0f; exp_vec[2].y = 26.0f;
+    exp_vec[3].x = 17.0f; exp_vec[3].y = 22.0f;
+    exp_vec[4].x = 13.0f; exp_vec[4].y = 18.0f;
+    exp_vec[5].x =  9.0f; exp_vec[5].y = 14.0f;
+    D3DXVec2TransformNormalArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
+    compare_vectors(exp_vec, out_vec);
+
+    /* D3DXVec3TransformCoordArray */
+    exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f;  exp_vec[1].z = 0.892857f;
+    exp_vec[2].x = 0.671875f; exp_vec[2].y = 0.78125f;   exp_vec[2].z = 0.890625f;
+    exp_vec[3].x = 6.0f/9.0f; exp_vec[3].y = 7.0f/9.0f;  exp_vec[3].z = 8.0f/9.0f;
+    exp_vec[4].x = 0.6625f;   exp_vec[4].y = 0.775f;     exp_vec[4].z = 0.8875f;
+    exp_vec[5].x = 0.659091f; exp_vec[5].y = 0.772727f;  exp_vec[5].z = 0.886364f;
+    D3DXVec3TransformCoordArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
+    compare_vectors(exp_vec, out_vec);
+
+    /* D3DXVec3TransformNormalArray */
+    exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f; exp_vec[1].z = 35.0f;
+    exp_vec[2].x = 30.0f; exp_vec[2].y = 36.0f; exp_vec[2].z = 42.0f;
+    exp_vec[3].x = 35.0f; exp_vec[3].y = 42.0f; exp_vec[3].z = 49.0f;
+    exp_vec[4].x = 40.0f; exp_vec[4].y = 48.0f; exp_vec[4].z = 56.0f;
+    exp_vec[5].x = 45.0f; exp_vec[5].y = 54.0f; exp_vec[5].z = 63.0f;
+    D3DXVec3TransformNormalArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
+    compare_vectors(exp_vec, out_vec);
+
+    /* D3DXVec3ProjectArray */
+    exp_vec[1].x = 1089.554199f; exp_vec[1].y = -226.590622f; exp_vec[1].z = 0.215273f;
+    exp_vec[2].x = 1068.903320f; exp_vec[2].y =  103.085129f; exp_vec[2].z = 0.183050f;
+    exp_vec[3].x = 1051.778931f; exp_vec[3].y =  376.462250f; exp_vec[3].z = 0.156329f;
+    exp_vec[4].x = 1037.348877f; exp_vec[4].y =  606.827393f; exp_vec[4].z = 0.133813f;
+    exp_vec[5].x = 1025.023560f; exp_vec[5].y =  803.591248f; exp_vec[5].z = 0.114581f;
+    D3DXVec3ProjectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
+    compare_vectors(exp_vec, out_vec);
+
+    /* D3DXVec3UnprojectArray */
+    exp_vec[1].x = -6.124031f; exp_vec[1].y = 3.225360f; exp_vec[1].z = 0.620571f;
+    exp_vec[2].x = -3.807109f; exp_vec[2].y = 2.046579f; exp_vec[2].z = 0.446894f;
+    exp_vec[3].x = -2.922839f; exp_vec[3].y = 1.596689f; exp_vec[3].z = 0.380609f;
+    exp_vec[4].x = -2.456225f; exp_vec[4].y = 1.359290f; exp_vec[4].z = 0.345632f;
+    exp_vec[5].x = -2.167897f; exp_vec[5].y = 1.212597f; exp_vec[5].z = 0.324019f;
+    D3DXVec3UnprojectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (CONST D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
+    compare_vectors(exp_vec, out_vec);
+
+    /* D3DXVec2TransformArray */
+    exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
+    exp_vec[2].x = 34.0f; exp_vec[2].y = 40.0f; exp_vec[2].z = 46.0f; exp_vec[2].w = 52.0f;
+    exp_vec[3].x = 30.0f; exp_vec[3].y = 36.0f; exp_vec[3].z = 42.0f; exp_vec[3].w = 48.0f;
+    exp_vec[4].x = 26.0f; exp_vec[4].y = 32.0f; exp_vec[4].z = 38.0f; exp_vec[4].w = 44.0f;
+    exp_vec[5].x = 22.0f; exp_vec[5].y = 28.0f; exp_vec[5].z = 34.0f; exp_vec[5].w = 40.0f;
+    D3DXVec2TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
+    compare_vectors(exp_vec, out_vec);
+
+    /* D3DXVec3TransformArray */
+    exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
+    exp_vec[2].x = 43.0f; exp_vec[2].y = 50.0f; exp_vec[2].z = 57.0f; exp_vec[2].w = 64.0f;
+    exp_vec[3].x = 48.0f; exp_vec[3].y = 56.0f; exp_vec[3].z = 64.0f; exp_vec[3].w = 72.0f;
+    exp_vec[4].x = 53.0f; exp_vec[4].y = 62.0f; exp_vec[4].z = 71.0f; exp_vec[4].w = 80.0f;
+    exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f;
+    D3DXVec3TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
+    compare_vectors(exp_vec, out_vec);
+
+    /* D3DXVec4TransformArray */
+    exp_vec[1].x = 90.0f; exp_vec[1].y = 100.0f; exp_vec[1].z = 110.0f; exp_vec[1].w = 120.0f;
+    exp_vec[2].x = 82.0f; exp_vec[2].y = 92.0f;  exp_vec[2].z = 102.0f; exp_vec[2].w = 112.0f;
+    exp_vec[3].x = 74.0f; exp_vec[3].y = 84.0f;  exp_vec[3].z = 94.0f;  exp_vec[3].w = 104.0f;
+    exp_vec[4].x = 66.0f; exp_vec[4].y = 76.0f;  exp_vec[4].z = 86.0f;  exp_vec[4].w = 96.0f;
+    exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f;  exp_vec[5].z = 78.0f;  exp_vec[5].w = 88.0f;
+    D3DXVec4TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
+    compare_vectors(exp_vec, out_vec);
+}
+
+START_TEST(math)
+{
+    test_D3DXVec_Array();
+}
diff --git a/programs/winetest/Makefile.in b/programs/winetest/Makefile.in
index 7502927..b2102ce 100644
--- a/programs/winetest/Makefile.in
+++ b/programs/winetest/Makefile.in
@@ -34,6 +34,7 @@ TESTBINS = \
 	d3d9_test.exe \
 	d3drm_test.exe \
 	d3dx8_test.exe \
+	d3dx9_36_test.exe \
 	ddraw_test.exe \
 	dinput_test.exe \
 	dnsapi_test.exe \
@@ -126,6 +127,8 @@ d3drm_test.exe: $(DLLDIR)/d3drm/tests/d3drm_test.exe$(DLLEXT)
 	cp $(DLLDIR)/d3drm/tests/d3drm_test.exe$(DLLEXT) $@ && $(STRIP) $@
 d3dx8_test.exe: $(DLLDIR)/d3dx8/tests/d3dx8_test.exe$(DLLEXT)
 	cp $(DLLDIR)/d3dx8/tests/d3dx8_test.exe$(DLLEXT) $@ && $(STRIP) $@
+d3dx9_36_test.exe: $(DLLDIR)/d3dx9_36/tests/d3dx9_36_test.exe$(DLLEXT)
+	cp $(DLLDIR)/d3dx9_36/tests/d3dx9_36_test.exe$(DLLEXT) $@ && $(STRIP) $@
 ddraw_test.exe: $(DLLDIR)/ddraw/tests/ddraw_test.exe$(DLLEXT)
 	cp $(DLLDIR)/ddraw/tests/ddraw_test.exe$(DLLEXT) $@ && $(STRIP) $@
 dinput_test.exe: $(DLLDIR)/dinput/tests/dinput_test.exe$(DLLEXT)
diff --git a/programs/winetest/winetest.rc b/programs/winetest/winetest.rc
index def64a0..950981e 100644
--- a/programs/winetest/winetest.rc
+++ b/programs/winetest/winetest.rc
@@ -92,6 +92,7 @@ d3d8_test.exe TESTRES "d3d8_test.exe"
 d3d9_test.exe TESTRES "d3d9_test.exe"
 d3drm_test.exe TESTRES "d3drm_test.exe"
 d3dx8_test.exe TESTRES "d3dx8_test.exe"
+d3dx9_36_test.exe TESTRES "d3dx9_36_test.exe"
 ddraw_test.exe TESTRES "ddraw_test.exe"
 dinput_test.exe TESTRES "dinput_test.exe"
 dnsapi_test.exe TESTRES "dnsapi_test.exe"
-- 
1.5.3.7




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