[PATCH] We don't offer index/vertex buffer caps. Neither do Windows drivers (at least Nvidia, Ati and Intel).

Roderick Colenbrander thunderbird2k at gmx.net
Fri Mar 21 15:50:26 CDT 2008


---
 dlls/wined3d/directx.c |    6 +++++-
 1 files changed, 5 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 2cc7b03..79da9c1 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2523,7 +2523,11 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
                 /* Do nothing, continue with checking the format below */
                 break;
         }
-    }
+    } else if((RType == WINED3DRTYPE_INDEXBUFFER) || (RType == WINED3DRTYPE_VERTEXBUFFER)){
+        /* For instance vertexbuffer/indexbuffer aren't supported yet because no Windows drivers seem to offer it */
+        TRACE_(d3d_caps)("Unhandled resource type D3DRTYPE_INDEXBUFFER / D3DRTYPE_VERTEXBUFFER\n");
+        return WINED3DERR_NOTAVAILABLE;
+     }
 
     /* This format is nothing special and it is supported perfectly.
      * However, ati and nvidia driver on windows do not mark this format as
-- 
1.5.3.8


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