[PATCH] By accident we are returning WINED3D_OK (=0) instead of TRUE.

Roderick Colenbrander thunderbird2k at gmx.net
Sat Mar 22 11:45:59 CDT 2008


---
 dlls/wined3d/directx.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index df0cea2..ef9f27e 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2090,7 +2090,7 @@ static BOOL CheckTextureCapability(UINT Adapter, WINED3DFORMAT CheckFormat)
          */
         case WINED3DFMT_V8U8:
             if(GL_SUPPORT(NV_TEXTURE_SHADER) || GL_SUPPORT(ATI_ENVMAP_BUMPMAP)) {
-                return WINED3D_OK;
+                return TRUE;
             }
             TRACE_(d3d_caps)("[FAILED] - No converted formats on volumes\n");
             return FALSE;
-- 
1.5.3.8


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