[PATCH 1/2][try 2] wined3d: Make device palettes dynamically allocated.
Alexander Dorofeyev
alexd4 at inbox.lv
Wed Mar 26 17:23:04 CDT 2008
Now allocated as array of pointers.
Alexandre Julliard wrote:
> You should be using an array of pointers, not a single array for all
> palettes, so that you don't need to move around the whole data on each
> realloc.
---
dlls/wined3d/device.c | 82 +++++++++++++++++++++++++++++++++++-----
dlls/wined3d/stateblock.c | 12 ------
dlls/wined3d/wined3d_private.h | 6 +-
3 files changed, 75 insertions(+), 25 deletions(-)
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