2/2 WGL: improve debugging code

Roderick Colenbrander thunderbird2k at gmx.net
Sun Mar 30 15:46:20 CDT 2008


Hi,

Some of the debugging code requires +opengl which is rather inconvenient when debugging a wgl problem because +opengl adds opengl32 traces too which make a log unreadable. Since the code is really wgl code it should use +wgl.

Regards,
Roderick Colenbrander
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