[PATCH 4/3] ddraw: Fix some texture blending modes.
Alexander Dorofeyev
alexd4 at inbox.lv
Sun May 4 17:06:00 CDT 2008
I found an article in DirectX6 docs on legacy texture blending that very exactly
defines formulas of these legacy modes and what texture stage states they map to
in DX6. This allowed to add a few modes that weren't handled and fix one obscure
mode that was implemented incorrectly.
---
dlls/ddraw/device.c | 15 ++++++++++++---
1 files changed, 12 insertions(+), 3 deletions(-)
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