WineD3D: workaround for lack of depth/stencil

Stefan Dösinger stefan at
Sun May 18 13:52:31 CDT 2008

Am Sonntag, 18. Mai 2008 18:11:35 schrieb Roderick Colenbrander:
> Hi,
> This patch is a workaround for a severe WineD3D issue which is too much
> work and to risky to fix properly during the code freeze. It fixes drawing
> issues in GTR2, Suppreme Commander, Call of Duty 2 Call of Duty 4 and
> likely dozens of other games.
Wouldn't it be better to write the FIXME only if the app requests a depth 
stencil format != D24S8?

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