wined3d: Use the integer variant of zero instead of casting "0.0".
Michael Stefaniuc
mstefani at redhat.de
Mon Nov 3 15:34:44 CST 2008
---
dlls/wined3d/stateblock.c | 12 ++++++------
1 files changed, 6 insertions(+), 6 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index 7d7d45b..0d99134 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -1206,13 +1206,13 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
This->textureState[i][WINED3DTSS_ALPHAOP ] = (i==0)? WINED3DTOP_SELECTARG1 : WINED3DTOP_DISABLE;
This->textureState[i][WINED3DTSS_ALPHAARG1 ] = WINED3DTA_TEXTURE;
This->textureState[i][WINED3DTSS_ALPHAARG2 ] = WINED3DTA_CURRENT;
- This->textureState[i][WINED3DTSS_BUMPENVMAT00 ] = (DWORD) 0.0;
- This->textureState[i][WINED3DTSS_BUMPENVMAT01 ] = (DWORD) 0.0;
- This->textureState[i][WINED3DTSS_BUMPENVMAT10 ] = (DWORD) 0.0;
- This->textureState[i][WINED3DTSS_BUMPENVMAT11 ] = (DWORD) 0.0;
+ This->textureState[i][WINED3DTSS_BUMPENVMAT00 ] = 0;
+ This->textureState[i][WINED3DTSS_BUMPENVMAT01 ] = 0;
+ This->textureState[i][WINED3DTSS_BUMPENVMAT10 ] = 0;
+ This->textureState[i][WINED3DTSS_BUMPENVMAT11 ] = 0;
This->textureState[i][WINED3DTSS_TEXCOORDINDEX ] = i;
- This->textureState[i][WINED3DTSS_BUMPENVLSCALE ] = (DWORD) 0.0;
- This->textureState[i][WINED3DTSS_BUMPENVLOFFSET ] = (DWORD) 0.0;
+ This->textureState[i][WINED3DTSS_BUMPENVLSCALE ] = 0;
+ This->textureState[i][WINED3DTSS_BUMPENVLOFFSET ] = 0;
This->textureState[i][WINED3DTSS_TEXTURETRANSFORMFLAGS ] = WINED3DTTFF_DISABLE;
This->textureState[i][WINED3DTSS_ADDRESSW ] = WINED3DTADDRESS_WRAP;
This->textureState[i][WINED3DTSS_COLORARG0 ] = WINED3DTA_CURRENT;
--
1.6.0.3
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