[PATCH] d3dx9: Implement ID3DXSprite_OnLostDevice/OnResetDevice

Tony Wasserka tony.wasserka at freenet.de
Sat Nov 15 06:48:21 CST 2008


---
 dlls/d3dx9_36/sprite.c |   43 +++++++++++++++++++++++++++++++++----------
 1 files changed, 33 insertions(+), 10 deletions(-)

diff --git a/dlls/d3dx9_36/sprite.c b/dlls/d3dx9_36/sprite.c
index d240e02..20032b5 100644
--- a/dlls/d3dx9_36/sprite.c
+++ b/dlls/d3dx9_36/sprite.c
@@ -410,15 +410,43 @@ static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
 static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
 {
     ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
-    FIXME("(%p): stub\n", This);
-    return E_NOTIMPL;
+    TRACE("(%p): relay\n", This);
+
+    if(This->stateblock) IDirect3DStateBlock9_Release(This->stateblock);
+    if(This->vdecl) IDirect3DVertexDeclaration9_Release(This->vdecl);
+    This->vdecl=NULL;
+    This->stateblock=NULL;
+
+    /* Reset some variables */
+    ID3DXSprite_OnResetDevice(iface);
+
+    return D3D_OK;
 }
 
 static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(LPD3DXSPRITE iface)
 {
     ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
-    FIXME("(%p): stub\n", This);
-    return E_NOTIMPL;
+    TRACE("(%p): relay\n", This);
+
+    if(This->sprites) {
+        int i;
+        for(i=0;i<This->sprite_count;i++)
+            if(This->sprites[i].texture)
+                IDirect3DTexture9_Release(This->sprites[i].texture);
+
+        HeapFree(GetProcessHeap(), 0, This->sprites);
+    }
+    This->sprites=NULL;
+    This->sprite_count=0;
+    This->allocated_sprites=0;
+
+    This->flags=0;
+    This->ready=FALSE;
+
+    /* keep matrices */
+    /* device objects get restored on Begin */
+
+    return D3D_OK;
 }
 
 static const ID3DXSpriteVtbl D3DXSprite_Vtbl =
@@ -465,17 +493,12 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
     D3DXMatrixIdentity(&object->transform);
     D3DXMatrixIdentity(&object->view);
 
-    object->flags=0;
-    object->ready=FALSE;
-
     IDirect3DDevice9_GetDeviceCaps(device, &caps);
     object->texfilter_caps=caps.TextureFilterCaps;
     object->maxanisotropy=caps.MaxAnisotropy;
     object->alphacmp_caps=caps.AlphaCmpCaps;
 
-    object->sprites=NULL;
-    object->sprite_count=0;
-    object->allocated_sprites=0;
+    ID3DXSprite_OnResetDevice((ID3DXSprite*)object);
 
     *sprite=(ID3DXSprite*)object;
 
-- 
1.5.6.5


--------------020600060307080100060101--



More information about the wine-patches mailing list