[PATCH] d3dx9: Implement ID3DXSprite_OnLostDevice/OnResetDevice
Tony Wasserka
tony.wasserka at freenet.de
Sat Nov 15 06:48:21 CST 2008
---
dlls/d3dx9_36/sprite.c | 43 +++++++++++++++++++++++++++++++++----------
1 files changed, 33 insertions(+), 10 deletions(-)
diff --git a/dlls/d3dx9_36/sprite.c b/dlls/d3dx9_36/sprite.c
index d240e02..20032b5 100644
--- a/dlls/d3dx9_36/sprite.c
+++ b/dlls/d3dx9_36/sprite.c
@@ -410,15 +410,43 @@ static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
- FIXME("(%p): stub\n", This);
- return E_NOTIMPL;
+ TRACE("(%p): relay\n", This);
+
+ if(This->stateblock) IDirect3DStateBlock9_Release(This->stateblock);
+ if(This->vdecl) IDirect3DVertexDeclaration9_Release(This->vdecl);
+ This->vdecl=NULL;
+ This->stateblock=NULL;
+
+ /* Reset some variables */
+ ID3DXSprite_OnResetDevice(iface);
+
+ return D3D_OK;
}
static HRESULT WINAPI ID3DXSpriteImpl_OnResetDevice(LPD3DXSPRITE iface)
{
ID3DXSpriteImpl *This=(ID3DXSpriteImpl*)iface;
- FIXME("(%p): stub\n", This);
- return E_NOTIMPL;
+ TRACE("(%p): relay\n", This);
+
+ if(This->sprites) {
+ int i;
+ for(i=0;i<This->sprite_count;i++)
+ if(This->sprites[i].texture)
+ IDirect3DTexture9_Release(This->sprites[i].texture);
+
+ HeapFree(GetProcessHeap(), 0, This->sprites);
+ }
+ This->sprites=NULL;
+ This->sprite_count=0;
+ This->allocated_sprites=0;
+
+ This->flags=0;
+ This->ready=FALSE;
+
+ /* keep matrices */
+ /* device objects get restored on Begin */
+
+ return D3D_OK;
}
static const ID3DXSpriteVtbl D3DXSprite_Vtbl =
@@ -465,17 +493,12 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
D3DXMatrixIdentity(&object->transform);
D3DXMatrixIdentity(&object->view);
- object->flags=0;
- object->ready=FALSE;
-
IDirect3DDevice9_GetDeviceCaps(device, &caps);
object->texfilter_caps=caps.TextureFilterCaps;
object->maxanisotropy=caps.MaxAnisotropy;
object->alphacmp_caps=caps.AlphaCmpCaps;
- object->sprites=NULL;
- object->sprite_count=0;
- object->allocated_sprites=0;
+ ID3DXSprite_OnResetDevice((ID3DXSprite*)object);
*sprite=(ID3DXSprite*)object;
--
1.5.6.5
--------------020600060307080100060101--
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