[PATCH] Implement ID3DXMatrixStack::RotateYawPitchRoll
Jérôme Gardou
jerome.gardou at laposte.net
Sat Nov 15 09:18:48 CST 2008
---
dlls/d3dx8/math.c | 9 +++++++--
1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index f6aba1d..7126de4 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -787,8 +787,13 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateAxisLocal(ID3DXMatrixStack *ifa
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
- FIXME("(%p) : stub\n",This);
- return E_NOTIMPL;
+ D3DMATRIX tmp ;
+
+ TRACE("iface %p\n",This);
+
+ D3DXMatrixRotationYawPitchRoll(&tmp, x, y, z) ;
+ D3DXMatrixMultiply(&This->stack[This->current], &This->stack[This->current], &tmp) ;
+ return D3D_OK;
}
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
--
1.6.0.3
--------------080607000707080601060607--
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