[PATCH] Implement ID3DXMatrixStack::RotateYawPitchRollLocal
Jérôme Gardou
jerome.gardou at laposte.net
Sat Nov 15 09:20:14 CST 2008
---
dlls/d3dx8/math.c | 10 ++++++++--
1 files changed, 8 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx8/math.c b/dlls/d3dx8/math.c
index 7126de4..f743961 100644
--- a/dlls/d3dx8/math.c
+++ b/dlls/d3dx8/math.c
@@ -799,8 +799,14 @@ static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRoll(ID3DXMatrixStack *
static HRESULT WINAPI ID3DXMatrixStackImpl_RotateYawPitchRollLocal(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
{
ID3DXMatrixStackImpl *This = (ID3DXMatrixStackImpl *)iface;
- FIXME("(%p) : stub\n",This);
- return E_NOTIMPL;
+ D3DMATRIX tmp ;
+
+ TRACE("iface %p\n",This);
+
+ D3DXMatrixRotationYawPitchRoll(&tmp, x, y, z) ;
+ D3DXMatrixMultiply(&This->stack[This->current], &tmp, &This->stack[This->current]) ;
+ return D3D_OK;
+
}
static HRESULT WINAPI ID3DXMatrixStackImpl_Scale(ID3DXMatrixStack *iface, FLOAT x, FLOAT y, FLOAT z)
--
1.6.0.3
--------------000308080102010300030900--
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