[5/5] WineD3D: Move the fogdensity state to the misc state table

Stefan Dösinger stefan at codeweavers.com
Sun Nov 16 17:20:45 CST 2008


fogstart and fogend will probably follow as well later, I still have to look
at those because they interfere with glEnable(GL_FOG) and the fog source
settings and are thus involved in the vertex pipeline as well






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