[4/5] WineD3D: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader
Stefan Dösinger
stefan at codeweavers.com
Wed Nov 26 18:33:34 CST 2008
This patch changes wined3d to load those functions from the wine-internal
function pool like opengl32 does instead of using opengl32's wrappers around
them(these functions come from the display driver, not linux, so the calling
convention is stdcall as with the opengl32 exports)
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