[PATCH] wined3d: output the rectangles in the debugmessage
Marcus Meissner
marcus at jet.franken.de
Sat Nov 29 01:57:14 CST 2008
Hi,
Some game output this (however can't seem to reproduce
with current git).
Ciao, Marcus
---
dlls/wined3d/swapchain.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 6f4393a..b00d35a 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -138,7 +138,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
IWineD3DSurface_BltFast(This->backBuffer[0], 0, 0, This->wineD3DDevice->logo_surface, NULL, WINEDDBLTFAST_SRCCOLORKEY);
}
- if (pSourceRect || pDestRect) FIXME("Unhandled present options %p/%p\n", pSourceRect, pDestRect);
+ if (pSourceRect || pDestRect) FIXME("Unhandled present rects %s/%s\n", wine_dbgstr_rect(pSourceRect), wine_dbgstr_rect(pDestRect));
/* TODO: If only source rect or dest rect are supplied then clip the window to match */
TRACE("presetting HDC %p\n", This->context[0]->hdc);
--
1.5.6
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