wined3d: quiet a noisy fixme

Austin English austinenglish at gmail.com
Mon Oct 6 12:49:13 CDT 2008


On Mon, Oct 6, 2008 at 3:39 AM, Henri Verbeet <hverbeet at gmail.com> wrote:
> 2008/10/6 Austin English <austinenglish at gmail.com>:
>> -    if(DepthStencilFormat != WINED3DFMT_D24S8)
>> -        FIXME("Add OpenGL context recreation support to SetDepthStencilSurface\n");
>>
>> +    if(DepthStencilFormat != WINED3DFMT_D24S8) {
>> +       if (warn) {
>> +        FIXME("Add OpenGL context recreation support to SetDepthStencilSurface\n");
>> +        warn = FALSE;
>> +        }
>> +    }
> Style issues aside, I don't think so. That FIXME is quite valid, and
> doesn't get printed *that* often. If you don't want to see the output,
> run with WINEDEBUG=-all, it should give a small performance boost as
> well.
>
>
>

At WineConf, we agreed to quiet the nosiest fixme's. I've been
monitoring my own apps I run, as well as Bugzilla logs to see which
ones are the noisiest. That one was one, and as it doesn't have any
variables it prints, never changes, so doesn't need to be printed
hundreds of times in a log.

Yes, we all know that WINEDEBUG=-all can be used to silence
everything, but the consensus at WineConf was to reduce the output, so
it doesn't seem as scary. Those users that know about -all are likely
the same ones that know fixme's are not bugs.

-Austin



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