dplayx: Use SUCCEEDED instead of !FAILED.
Michael Stefaniuc
mstefani at redhat.de
Tue Oct 7 18:35:48 CDT 2008
---
dlls/dplayx/dplay.c | 2 +-
dlls/dplayx/dplayx_messages.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/dplayx/dplay.c b/dlls/dplayx/dplay.c
index b349462..91090cb 100644
--- a/dlls/dplayx/dplay.c
+++ b/dlls/dplayx/dplay.c
@@ -2323,7 +2323,7 @@ static HRESULT WINAPI DP_IF_EnumSessions
hr = NS_SendSessionRequestBroadcast( &lpsd->guidApplication,
dwFlags, &This->dp2->spData );
- if( !FAILED(hr) )
+ if( SUCCEEDED(hr) )
{
EnumSessionAsyncCallbackData* lpData
= HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof( *lpData ) );
diff --git a/dlls/dplayx/dplayx_messages.c b/dlls/dplayx/dplayx_messages.c
index de44443..217bf99 100644
--- a/dlls/dplayx/dplayx_messages.c
+++ b/dlls/dplayx/dplayx_messages.c
@@ -233,7 +233,7 @@ HRESULT DP_MSG_SendRequestPlayerId( IDirectPlay2AImpl* This, DWORD dwFlags,
}
/* Need to examine the data and extract the new player id */
- if( !FAILED(hr) )
+ if( SUCCEEDED(hr) )
{
LPCDPMSG_NEWPLAYERIDREPLY lpcReply;
--
1.6.0.2
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