wined3d: Assign the correct "levels" variable. (LLVM/Clang)

Henri Verbeet hverbeet at codeweavers.com
Wed Oct 8 09:00:53 CDT 2008


---
 dlls/wined3d/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 79c9f68..6ba8bc0 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -962,7 +962,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
             WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL\n");
             return WINED3DERR_INVALIDCALL;
         }
-        Levels = 1;
+        object->baseTexture.levels = 1;
     } else if (Levels == 0) {
         object->baseTexture.levels++;
         tmpW = Width;
@@ -1117,7 +1117,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
 
             return WINED3DERR_INVALIDCALL;
         }
-        Levels = 1;
+        object->baseTexture.levels = 1;
     } else if (Levels == 0) {
         object->baseTexture.levels++;
         tmpW = EdgeLength;
-- 
1.5.6.4



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