[PATCH] d3d8/tests: Fix test on win9x

Detlef Riekenberg wine.dev at web.de
Sun Oct 12 18:33:13 CDT 2008


---
 dlls/d3d8/tests/device.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index fbbdf1d..439267d 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1190,7 +1190,8 @@ static void test_lights(void)
         hr = IDirect3DDevice8_LightEnable(device, i, TRUE);
         ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
         hr = IDirect3DDevice8_GetLightEnable(device, i, &enabled);
-        ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
+        ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL),
+            "GetLightEnable on light %u failed with %08x\n", i, hr);
         ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
     }
 
-- 
1.5.4.3


--=-uiL0wHUxqTgEeuNEF2AG--




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