[PATCH] Add ENTER_GL/LEAVE_GL to gen_yuv_shader.
Roderick Colenbrander
thunderbird2k at gmx.net
Sat Oct 18 12:39:06 CDT 2008
---
dlls/wined3d/arb_program_shader.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 3fdcdf1..2044daf 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3539,10 +3539,12 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLen
buffer.newline = TRUE;
buffer.buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, SHADER_PGMSIZE);
+ ENTER_GL();
GL_EXTCALL(glGenProgramsARB(1, &shader));
checkGLcall("GL_EXTCALL(glGenProgramsARB(1, &shader))");
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader));
checkGLcall("glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, shader)");
+ LEAVE_GL();
if(!shader) {
HeapFree(GetProcessHeap(), 0, buffer.buffer);
return 0;
@@ -3617,6 +3619,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLen
shader_addline(&buffer, "MAD result.color.b, chroma.g, yuv_coef.w, luminance.%c;\n", luminance_component);
shader_addline(&buffer, "END\n");
+ ENTER_GL();
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(buffer.buffer), buffer.buffer));
if (glGetError() == GL_INVALID_OPERATION) {
@@ -3626,6 +3629,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLen
debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
}
HeapFree(GetProcessHeap(), 0, buffer.buffer);
+ LEAVE_GL();
if(fmt == WINED3DFMT_YUY2) {
if(textype == GL_TEXTURE_RECTANGLE_ARB) {
--
1.5.3.8
--========GMX148561224361413273792--
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