wined3d: Properly break in get_argreg() (LLVM/Clang).
Henri Verbeet
hverbeet at codeweavers.com
Thu Oct 30 11:38:55 CDT 2008
---
dlls/wined3d/arb_program_shader.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ccb86b5..f5db127 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -2611,7 +2611,10 @@ static const char *get_argreg(SHADER_BUFFER *buffer, DWORD argnum, unsigned int
case 5: ret = "const5"; break;
case 6: ret = "const6"; break;
case 7: ret = "const7"; break;
+ default: ret = "unknown constant";
}
+ break;
+
default:
return "unknown";
}
--
1.5.6.4
--------------090206080504010508010808--
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