wined3d: Remove a FIXME that doesn't apply anymore.

Henri Verbeet hverbeet at codeweavers.com
Fri Oct 31 10:21:22 CDT 2008


---
 dlls/wined3d/arb_program_shader.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f5db127..77654d9 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -1911,8 +1911,6 @@ static void shader_arb_select_depth_blt(IWineD3DDevice *iface, enum tex_types te
     GLuint *blt_fprogram = &priv->depth_blt_fprogram_id[tex_type];
     WineD3D_GL_Info *gl_info = &This->adapter->gl_info;
 
-    if (tex_type != tex_2d) FIXME("Unsupported tex_type %#x\n", tex_type);
-
     if (!priv->depth_blt_vprogram_id) priv->depth_blt_vprogram_id = create_arb_blt_vertex_program(gl_info);
     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, priv->depth_blt_vprogram_id));
     glEnable(GL_VERTEX_PROGRAM_ARB);
-- 
1.5.6.4



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