wined3d: Add a '\n' to Wine traces.
Francois Gouget
fgouget at free.fr
Mon Sep 1 10:01:55 CDT 2008
---
dlls/wined3d/nvidia_texture_shader.c | 2 +-
dlls/wined3d/state.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/nvidia_texture_shader.c b/dlls/wined3d/nvidia_texture_shader.c
index ca21ba0..9ebb17b 100644
--- a/dlls/wined3d/nvidia_texture_shader.c
+++ b/dlls/wined3d/nvidia_texture_shader.c
@@ -673,7 +673,7 @@ static void nvrc_fragment_free(IWineD3DDevice *iface) {}
*/
static BOOL nvts_conv_supported(WINED3DFORMAT fmt) {
- TRACE("Checking shader format support for format %s: [FAILED]", debug_d3dformat(fmt));
+ TRACE("Checking shader format support for format %s: [FAILED]\n", debug_d3dformat(fmt));
return FALSE;
}
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index d97df5a..969b9fa 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5557,7 +5557,7 @@ static void ffp_fragment_get_caps(WINED3DDEVTYPE devtype, WineD3D_GL_Info *gl_in
static HRESULT ffp_fragment_alloc(IWineD3DDevice *iface) { return WINED3D_OK; }
static void ffp_fragment_free(IWineD3DDevice *iface) {}
static BOOL ffp_conv_supported(WINED3DFORMAT fmt) {
- TRACE("Checking shader format support for format %s: [FAILED]", debug_d3dformat(fmt));
+ TRACE("Checking shader format support for format %s: [FAILED]\n", debug_d3dformat(fmt));
return FALSE;
}
--
1.5.6.3
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