[PATCH 1/4] wined3d: Make the condition to enter p8 conversion shader path more strict.

Alexander Dorofeyev alexd4 at inbox.lv
Wed Sep 3 15:59:41 CDT 2008


This prevents shader path from being entered for an offscreen surface when there 
is p8 render target and fixes failures in ddraw visual test (with opengl 
rendering and RTL_READDRAW mode) and visual glitches in Red Alert.
---
  dlls/wined3d/surface.c |    6 +++++-
  1 files changed, 5 insertions(+), 1 deletions(-)
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