d3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 10 04:08:51 CDT 2008
---
dlls/d3d9/device.c | 13 +++++--------
1 files changed, 5 insertions(+), 8 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index ddeaca3..b12e562 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -737,15 +737,12 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDE
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
- if(hr == D3D_OK) {
- if(pZStencilSurface != NULL){
- IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
- IWineD3DSurface_Release(pZStencilSurface);
- } else {
- *ppZStencilSurface = NULL;
- }
+ if (hr == WINED3D_OK) {
+ IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
+ IWineD3DSurface_Release(pZStencilSurface);
} else {
- WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
+ if (hr != WINED3DERR_NOTFOUND)
+ WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
*ppZStencilSurface = NULL;
}
LeaveCriticalSection(&d3d9_cs);
--
1.5.6.4
--------------000705060502050500000809--
More information about the wine-patches
mailing list