d3d8: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 10 04:08:58 CDT 2008
---
dlls/d3d8/device.c | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index a81bf78..e877456 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -853,16 +853,17 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDE
EnterCriticalSection(&d3d8_cs);
hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
- if(hr == D3D_OK && pZStencilSurface != NULL){
+ if (hr == WINED3D_OK) {
IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
IWineD3DSurface_Release(pZStencilSurface);
}else{
- FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
+ if (hr != WINED3DERR_NOTFOUND)
+ FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
*ppZStencilSurface = NULL;
}
LeaveCriticalSection(&d3d8_cs);
- return D3D_OK;
+ return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
--
1.5.6.4
--------------090909080602060407050707--
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