d3d8: Add a test for auto depth stencil reset
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 10 04:08:58 CDT 2008
---
dlls/d3d8/tests/device.c | 71 ++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 71 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index c3aa591..1909038 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1283,6 +1283,76 @@ static void test_render_zero_triangles(void)
if(d3d8) IDirect3D8_Release(d3d8);
}
+static void test_depth_stencil_reset(void)
+{
+ D3DPRESENT_PARAMETERS present_parameters;
+ D3DDISPLAYMODE display_mode;
+ IDirect3DSurface8 *surface;
+ IDirect3DDevice8 *device;
+ IDirect3D8 *d3d8;
+ HRESULT hr;
+ HWND hwnd;
+
+ d3d8 = pDirect3DCreate8(D3D_SDK_VERSION);
+ ok(d3d8 != NULL, "Failed to create IDirect3D8 object\n");
+ hwnd = CreateWindow("static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
+ ok(hwnd != NULL, "Failed to create window\n");
+ if (!d3d8 || !hwnd) goto cleanup;
+
+ IDirect3D8_GetAdapterDisplayMode(d3d8, D3DADAPTER_DEFAULT, &display_mode);
+ memset(&present_parameters, 0, sizeof(present_parameters));
+ present_parameters.Windowed = TRUE;
+ present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ present_parameters.BackBufferFormat = display_mode.Format;
+ present_parameters.EnableAutoDepthStencil = TRUE;
+ present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
+
+ hr = IDirect3D8_CreateDevice(d3d8, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
+ if(FAILED(hr))
+ {
+ skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
+ goto cleanup;
+ }
+
+ hr = IDirect3DDevice8_TestCooperativeLevel(device);
+ ok(SUCCEEDED(hr), "TestCooperativeLevel failed with %#x\n", hr);
+
+ hr = IDirect3DDevice8_SetRenderTarget(device, NULL, NULL);
+ ok(hr == D3D_OK, "SetRenderTarget failed with 0x%08x\n", hr);
+
+ hr = IDirect3DDevice8_GetRenderTarget(device, &surface);
+ ok(hr == D3D_OK, "GetRenderTarget failed with 0x%08x\n", hr);
+ ok(surface != NULL, "Render target should not be NULL\n");
+ if (surface) IDirect3DSurface8_Release(surface);
+
+ hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
+ ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
+ ok(surface == NULL, "Depth stencil should be NULL\n");
+
+ present_parameters.EnableAutoDepthStencil = TRUE;
+ present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
+ hr = IDirect3DDevice8_Reset(device, &present_parameters);
+ ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
+
+ hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
+ ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
+ ok(surface != NULL, "Depth stencil should not be NULL\n");
+ if (surface) IDirect3DSurface8_Release(surface);
+
+ present_parameters.EnableAutoDepthStencil = FALSE;
+ hr = IDirect3DDevice8_Reset(device, &present_parameters);
+ ok(hr == D3D_OK, "Reset failed with 0x%08x\n", hr);
+
+ hr = IDirect3DDevice8_GetDepthStencilSurface(device, &surface);
+ ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
+ ok(surface == NULL, "Depth stencil should be NULL\n");
+
+cleanup:
+ if(d3d8) IDirect3D8_Release(d3d8);
+ if(device) IDirect3D8_Release(device);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -1308,5 +1378,6 @@ START_TEST(device)
test_limits();
test_lights();
test_render_zero_triangles();
+ test_depth_stencil_reset();
}
}
--
1.5.6.4
--------------000408060505050605010607--
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