[PATCH] Silence a ERR to a TRACE as we only need a conversion shader for YUV which isn't the case in most cases.

Roderick Colenbrander thunderbird2k at gmx.net
Sun Sep 14 18:33:01 CDT 2008


---
 dlls/wined3d/arb_program_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index ba52fb1..d972570 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -3559,7 +3559,7 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, WINED3DFORMAT fmt, GLenum t
 
     if(glDesc->conversion_group != WINED3DFMT_YUY2 && glDesc->conversion_group != WINED3DFMT_UYVY &&
        glDesc->conversion_group != WINED3DFMT_YV12) {
-        ERR("Format: %s\n", debug_d3dformat(glDesc->conversion_group));
+        TRACE("Format: %s\n", debug_d3dformat(glDesc->conversion_group));
         /* Don't bother setting up a shader for unconverted formats */
         glEnable(textype);
         checkGLcall("glEnable(textype)");
-- 
1.5.3.4


--========GMX189681221428774205068--



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