wined3d: Make some ARB program structs and functions private to the backend

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 16 07:55:39 CDT 2008


---
 dlls/wined3d/arb_program_shader.c |   26 +++++++++++++++++++++-----
 dlls/wined3d/wined3d_private.h    |   30 ------------------------------
 2 files changed, 21 insertions(+), 35 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index d972570..2bb70c3 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -39,6 +39,22 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
 
 #define GLINFO_LOCATION      (*gl_info)
 
+/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
+ * so upload them above that
+ */
+#define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
+#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
+
+/* ARB_program_shader private data */
+struct shader_arb_priv {
+    GLuint                  current_vprogram_id;
+    GLuint                  current_fprogram_id;
+    GLuint                  depth_blt_vprogram_id;
+    GLuint                  depth_blt_fprogram_id;
+    BOOL                    use_arbfp_fixed_func;
+    struct hash_table_t     *fragment_shaders;
+};
+
 /********************************************************
  * ARB_[vertex/fragment]_program helper functions follow
  ********************************************************/
@@ -150,7 +166,7 @@ static unsigned int shader_arb_load_constantsF(IWineD3DBaseShaderImpl* This, Win
  * We only support float constants in ARB at the moment, so don't 
  * worry about the Integers or Booleans
  */
-void shader_arb_load_constants(
+static void shader_arb_load_constants(
     IWineD3DDevice* device,
     char usePixelShader,
     char useVertexShader) {
@@ -234,7 +250,7 @@ void shader_arb_load_constants(
 }
 
 /* Generate the variable & register declarations for the ARB_vertex_program output target */
-void shader_generate_arb_declarations(
+static void shader_generate_arb_declarations(
     IWineD3DBaseShader *iface,
     shader_reg_maps* reg_maps,
     SHADER_BUFFER* buffer,
@@ -3195,7 +3211,7 @@ static void arbfp_blit_free(IWineD3DDevice *iface) {
     LEAVE_GL();
 }
 
-BOOL gen_planar_yuv_read(SHADER_BUFFER *buffer, WINED3DFORMAT fmt, GLenum textype, char *luminance) {
+static BOOL gen_planar_yuv_read(SHADER_BUFFER *buffer, WINED3DFORMAT fmt, GLenum textype, char *luminance) {
     char chroma;
     const char *tex, *texinstr;
 
@@ -3281,7 +3297,7 @@ BOOL gen_planar_yuv_read(SHADER_BUFFER *buffer, WINED3DFORMAT fmt, GLenum textyp
     return TRUE;
 }
 
-BOOL gen_yv12_read(SHADER_BUFFER *buffer, WINED3DFORMAT fmt, GLenum textype, char *luminance) {
+static BOOL gen_yv12_read(SHADER_BUFFER *buffer, WINED3DFORMAT fmt, GLenum textype, char *luminance) {
     const char *tex;
 
     switch(textype) {
@@ -3426,7 +3442,7 @@ BOOL gen_yv12_read(SHADER_BUFFER *buffer, WINED3DFORMAT fmt, GLenum textype, cha
     return TRUE;
 }
 
-GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum textype) {
+static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, WINED3DFORMAT fmt, GLenum textype) {
     GLenum shader;
     SHADER_BUFFER buffer;
     char luminance_component;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 6bb7e50..529d4bf 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -255,16 +255,6 @@ extern const shader_backend_t glsl_shader_backend;
 extern const shader_backend_t arb_program_shader_backend;
 extern const shader_backend_t none_shader_backend;
 
-/* ARB_program_shader private data */
-struct shader_arb_priv {
-    GLuint                  current_vprogram_id;
-    GLuint                  current_fprogram_id;
-    GLuint                  depth_blt_vprogram_id;
-    GLuint                  depth_blt_fprogram_id;
-    BOOL                    use_arbfp_fixed_func;
-    struct hash_table_t     *fragment_shaders;
-};
-
 /* X11 locking */
 
 extern void (*wine_tsx11_lock_ptr)(void);
@@ -468,8 +458,6 @@ extern glAttribFunc normal_funcs[WINED3DDECLTYPE_UNUSED];
 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
 
-void depth_copy(IWineD3DDevice *iface);
-
 /* Routines and structures related to state management */
 typedef struct WineD3DContext WineD3DContext;
 typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *ctx);
@@ -2023,12 +2011,6 @@ extern BOOL vshader_input_is_color(
 
 extern HRESULT allocate_shader_constants(IWineD3DStateBlockImpl* object);
 
-/* ARB_[vertex/fragment]_program helper functions */
-extern void shader_arb_load_constants(
-    IWineD3DDevice* device,
-    char usePixelShader,
-    char useVertexShader);
-
 /* ARB shader program Prototypes */
 extern void shader_hw_def(SHADER_OPCODE_ARG *arg);
 
@@ -2193,12 +2175,6 @@ extern HRESULT shader_get_registers_used(
     CONST DWORD* pToken,
     IWineD3DStateBlockImpl *stateBlock);
 
-extern void shader_generate_arb_declarations(
-    IWineD3DBaseShader *iface,
-    shader_reg_maps* reg_maps,
-    SHADER_BUFFER* buffer,
-    WineD3D_GL_Info* gl_info);
-
 extern void shader_generate_main(
     IWineD3DBaseShader *iface,
     SHADER_BUFFER* buffer,
@@ -2297,12 +2273,6 @@ static inline BOOL shader_constant_is_local(IWineD3DBaseShaderImpl* This, DWORD
 
 }
 
-/* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
- * so upload them above that
- */
-#define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
-#define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
-
 /*****************************************************************************
  * IDirect3DVertexShader implementation structure
  */
-- 
1.5.6.4



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