wined3d: Make the debug channels more consistent
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 17 07:50:49 CDT 2008
---
dlls/wined3d/cubetexture.c | 2 +-
dlls/wined3d/volume.c | 2 +-
dlls/wined3d/volumetexture.c | 2 +-
dlls/wined3d/wined3d_main.c | 2 +-
4 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/cubetexture.c b/dlls/wined3d/cubetexture.c
index 435deab..d84dcbc 100644
--- a/dlls/wined3d/cubetexture.c
+++ b/dlls/wined3d/cubetexture.c
@@ -24,7 +24,7 @@
#include "config.h"
#include "wined3d_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static const GLenum cube_targets[6] = {
diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 2b8b246..e33290d 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -23,7 +23,7 @@
#include "config.h"
#include "wined3d_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
/* *******************************************
diff --git a/dlls/wined3d/volumetexture.c b/dlls/wined3d/volumetexture.c
index abaac67..035cf90 100644
--- a/dlls/wined3d/volumetexture.c
+++ b/dlls/wined3d/volumetexture.c
@@ -23,7 +23,7 @@
#include "config.h"
#include "wined3d_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
/* *******************************************
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index b75fdf3..6ae0e80 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -26,7 +26,7 @@
#include "initguid.h"
#include "wined3d_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d);
+WINE_DEFAULT_DEBUG_CHANNEL(d3d);
int num_lock = 0;
void (*wine_tsx11_lock_ptr)(void) = NULL;
--
1.5.6.4
--------------020309050307060806070101--
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