wined3d: Add a checkGLcall() at the end of loadTexCoords()
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 17 10:51:49 CDT 2008
To prevent GL errors in loadTexCoords from showing up in different state handlers
---
dlls/wined3d/state.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 355996b..77b7a86 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3210,6 +3210,8 @@ static void loadTexCoords(IWineD3DStateBlockImpl *stateblock, WineDirect3DVertex
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
}
}
+
+ checkGLcall("loadTexCoords");
}
static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) {
--
1.5.6.4
--------------040502090506050207010705--
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