wined3d: Initialize standalone surface parameters
Stefan Dösinger
stefan at codeweavers.com
Mon Sep 22 01:54:40 CDT 2008
---
dlls/wined3d/surface.c | 13 +++++++++++++
1 files changed, 13 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index be6ffb3..004d329 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2365,6 +2365,19 @@ static void WINAPI IWineD3DSurfaceImpl_BindTexture(IWineD3DSurface *iface) {
glGenTextures(1, &This->glDescription.textureName);
checkGLcall("glGenTextures");
TRACE("Surface %p given name %d\n", This, This->glDescription.textureName);
+
+ glBindTexture(This->glDescription.target, This->glDescription.textureName);
+ checkGLcall("glBindTexture");
+ glTexParameteri(This->glDescription.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
+ glTexParameteri(This->glDescription.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
+ glTexParameteri(This->glDescription.target, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
+ checkGLcall("glTexParameteri(dimension, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE)");
+ glTexParameteri(This->glDescription.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
+ glTexParameteri(This->glDescription.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ checkGLcall("glTexParameteri(dimension, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
}
/* This is where we should be reducing the amount of GLMemoryUsed */
} else if (This->glDescription.textureName) {
--
1.5.6.4
--------------000406070306050502090800--
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