wined3d: Remove the "Wine 1.0 safety path".

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 24 01:58:12 CDT 2008


---
 dlls/wined3d/surface.c |   10 ----------
 1 files changed, 0 insertions(+), 10 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index bba2050..4c6acc3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -632,16 +632,6 @@ void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT te
     TRACE("(%p) : setting textureName %u, target %#x\n", This, textureName, target);
     if (This->glDescription.textureName == 0 && textureName != 0) {
         IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
-        if((This->Flags & SFLAG_LOCATIONS) == 0) {
-            /* In 1.0-rc4 and earlier, AddDirtyRect was called in the place of this if condition.
-             * This had the problem that a correctly set INDRAWABLE flag was removed if the PreLoad
-             * during the offscreen rendering readback triggered the creation of the GL texture.
-             * The change intended to keep the INDRAWABLE intact. To prevent unintended side effects
-             * before release, set the INSYSMEM flag like the old AddDirtyRect did.
-             */
-            WARN("Wine 1.0 safety path hit\n");
-            This->Flags |= SFLAG_INSYSMEM;
-        }
     }
     if(target == GL_TEXTURE_RECTANGLE_ARB && This->glDescription.target != target) {
         This->Flags &= ~SFLAG_NORMCOORD;
-- 
1.5.6.4



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