wined3d: Remove the "Wine 1.0 safety path".
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 24 01:58:12 CDT 2008
---
dlls/wined3d/surface.c | 10 ----------
1 files changed, 0 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index bba2050..4c6acc3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -632,16 +632,6 @@ void WINAPI IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface *iface, UINT te
TRACE("(%p) : setting textureName %u, target %#x\n", This, textureName, target);
if (This->glDescription.textureName == 0 && textureName != 0) {
IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
- if((This->Flags & SFLAG_LOCATIONS) == 0) {
- /* In 1.0-rc4 and earlier, AddDirtyRect was called in the place of this if condition.
- * This had the problem that a correctly set INDRAWABLE flag was removed if the PreLoad
- * during the offscreen rendering readback triggered the creation of the GL texture.
- * The change intended to keep the INDRAWABLE intact. To prevent unintended side effects
- * before release, set the INSYSMEM flag like the old AddDirtyRect did.
- */
- WARN("Wine 1.0 safety path hit\n");
- This->Flags |= SFLAG_INSYSMEM;
- }
}
if(target == GL_TEXTURE_RECTANGLE_ARB && This->glDescription.target != target) {
This->Flags &= ~SFLAG_NORMCOORD;
--
1.5.6.4
--------------060106050204020707070400--
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