[5/5] wined3d: Handle texture coordinates the same way we handle other vertex attributes

Stefan Dösinger stefan at codeweavers.com
Wed Sep 24 11:44:31 CDT 2008


Here's a thought regarding handling the lack of GL_ARB_multitexture support.
Since pretty much all cards out there have multitexture support(even my
junky Mach64 card), we could just use one texcoord function array, and if
multitextures are really not supported, use a wrapper function that calls
the non-multitexture gl function and just drops the texture unit. That
avoids the if check in this pretty performance critical part on probably all
cards out there that are in use.

> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Henri Verbeet
> Sent: Wednesday, September 24, 2008 9:14 AM
> To: wine-patches at winehq.org
> Subject: [5/5] wined3d: Handle texture coordinates the same way we
> handle other vertex attributes
> 





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