OpenGL32: merge recent opengl extensions and prepare for opengl 3.0

Roderick Colenbrander thunderbird2k at gmx.net
Thu Sep 25 11:03:43 CDT 2008


Hi,

Merge the latest opengl extensions into opengl32 as drivers like AMD's are adding backported OpenGL 3.0 features which programs can use (they see the extensions in the extension string on which we don't perform fixups). Further this should prepare for OpenGL 3.0 but we don't give programs access to those functions as OpenGL 3.0 functions are behind a version check and since glxinfo won't show 3.0, a program can't access them using wglGetProcAddress. Note that glxinfo will never show 3.0 because you need to use glXCreateContextAttrib (which doesn't exist yet) to create a 3.0-capable context and only then 3.0 will be shown.

Regards,
Roderick Colenbrander
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