d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.
Rob Shearman
robertshearman at gmail.com
Tue Sep 30 07:54:45 CDT 2008
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK ==
(hr && myDevice)).
(Found with PreFast.)
---
dlls/d3d8/vertexshader.c | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
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