[1/10] d3d8, d3d9: Don't rely on the wined3d buffer type

Stefan Dösinger stefan at codeweavers.com
Sat Apr 4 09:34:27 CDT 2009


This is a resend of my patch series from a few days ago

patches 1-5 merge index and vertex buffers; That used to be a big patch, and 
I've kept the wined3d_buffer_desc structure in place.
(There is still some work to do with that structure, but that goes beyond this 
patch)

Patch 6-10 are the rebased other patches
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