[4/5] WineD3D: Merge indexbuffer and buffer implementations
Stefan Dösinger
stefan at codeweavers.com
Mon Apr 6 16:51:16 CDT 2009
The bind_count is increased for SetIndices as well, that in theory enables
converting index formats. Since we don't need any conversion on any of the
available index buffer formats the conversion table is only built once(and
ends up empty), similarly to d3d7 vertex buffers. (That's just for
performance, we could rebuild it every use, but its just not needed).
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