[4/8] WineD3D: Support the full amount of constants in GLSL

Stefan Dösinger stefan at codeweavers.com
Thu Apr 9 13:29:10 CDT 2009

Please do not apply this patch without patches 5, 6, 7 and 8. In some 
circumstances, this patch can step on the toes of inefficient MacOS drivers 
or old fglrx versions. The additional patches give wined3d knowledge of these 
driver problems to prevent this.
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