[4/8] WineD3D: Support the full amount of constants in GLSL
Stefan Dösinger
stefan at codeweavers.com
Thu Apr 9 13:29:10 CDT 2009
Please do not apply this patch without patches 5, 6, 7 and 8. In some
circumstances, this patch can step on the toes of inefficient MacOS drivers
or old fglrx versions. The additional patches give wined3d knowledge of these
driver problems to prevent this.
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