wined3d: Merge pshader_get_register_name() and part of vshader_program_add_param().

Henri Verbeet hverbeet at codeweavers.com
Fri Apr 10 02:15:07 CDT 2009


---
 dlls/wined3d/arb_program_shader.c |  341 +++++++++++++++++++-----------------
 1 files changed, 180 insertions(+), 161 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 8e5a149..586b01e 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -433,56 +433,95 @@ static void shader_arb_get_swizzle(const DWORD param, BOOL fixup, char *swizzle_
     *ptr = '\0';
 }
 
-static void pshader_get_register_name(IWineD3DBaseShader *iface,
-        WINED3DSHADER_PARAM_REGISTER_TYPE register_type, UINT register_idx, char *regstr)
+static void shader_arb_get_register_name(IWineD3DBaseShader *iface, WINED3DSHADER_PARAM_REGISTER_TYPE register_type,
+        UINT register_idx, BOOL rel_addr, char *register_name, BOOL *is_color)
 {
-    IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *) iface;
+    /* oPos, oFog and oPts in D3D */
+    static const char * const rastout_reg_names[] = {"TMP_OUT", "result.fogcoord", "result.pointsize"};
+    IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)iface;
+    DWORD shader_version = This->baseShader.reg_maps.shader_version;
+    BOOL pshader = shader_is_pshader_version(shader_version);
+
+    *is_color = FALSE;
 
     switch (register_type)
     {
-    case WINED3DSPR_TEMP:
-        sprintf(regstr, "R%u", register_idx);
-    break;
-    case WINED3DSPR_INPUT:
-        if (register_idx == 0)
-        {
-            strcpy(regstr, "fragment.color.primary");
-        } else {
-            strcpy(regstr, "fragment.color.secondary");
-        }
-    break;
-    case WINED3DSPR_CONST:
-        if(This->baseShader.load_local_constsF || list_empty(&This->baseShader.constantsF)) {
-            sprintf(regstr, "C[%u]", register_idx);
-        } else {
-            sprintf(regstr, "C%u", register_idx);
-        }
-    break;
-    case WINED3DSPR_TEXTURE: /* case WINED3DSPR_ADDR: */
-        sprintf(regstr, "T%u", register_idx);
-    break;
-    case WINED3DSPR_COLOROUT:
-        if (register_idx == 0)
-            sprintf(regstr, "TMP_COLOR");
-        else {
-            /* TODO: See GL_ARB_draw_buffers */
-            FIXME("Unsupported write to render target %u\n", register_idx);
-            sprintf(regstr, "unsupported_register");
-        }
-    break;
-    case WINED3DSPR_DEPTHOUT:
-        sprintf(regstr, "result.depth");
-    break;
-    case WINED3DSPR_ATTROUT:
-        sprintf(regstr, "oD[%u]", register_idx);
-    break;
-    case WINED3DSPR_TEXCRDOUT:
-        sprintf(regstr, "oT[%u]", register_idx);
-    break;
-    default:
-        FIXME("Unhandled register name Type(%d)\n", register_type);
-        sprintf(regstr, "unrecognized_register");
-    break;
+        case WINED3DSPR_TEMP:
+            sprintf(register_name, "R%u", register_idx);
+            break;
+
+        case WINED3DSPR_INPUT:
+            if (pshader)
+            {
+                if (register_idx == 0) strcpy(register_name, "fragment.color.primary");
+                else strcpy(register_name, "fragment.color.secondary");
+            }
+            else
+            {
+                if (((IWineD3DVertexShaderImpl *)This)->cur_args->swizzle_map & (1 << register_idx)) *is_color = TRUE;
+                sprintf(register_name, "vertex.attrib[%u]", register_idx);
+            }
+            break;
+
+        case WINED3DSPR_CONST:
+            if (!pshader && rel_addr)
+            {
+                UINT rel_offset = ((IWineD3DVertexShaderImpl *)This)->rel_offset;
+                if (register_idx >= rel_offset)
+                    sprintf(register_name, "C[A0.x + %u]", register_idx - rel_offset);
+                else
+                    sprintf(register_name, "C[A0.x - %u]", -register_idx + rel_offset);
+            }
+            else
+            {
+                if (This->baseShader.load_local_constsF || list_empty(&This->baseShader.constantsF))
+                    sprintf(register_name, "C[%u]", register_idx);
+                else
+                    sprintf(register_name, "C%u", register_idx);
+            }
+            break;
+
+        case WINED3DSPR_TEXTURE: /* case WINED3DSPR_ADDR: */
+            if (pshader) sprintf(register_name, "T%u", register_idx);
+            else  sprintf(register_name, "A%u", register_idx);
+            break;
+
+        case WINED3DSPR_COLOROUT:
+            if (register_idx == 0)
+            {
+                strcpy(register_name, "TMP_COLOR");
+            }
+            else
+            {
+                /* TODO: See GL_ARB_draw_buffers */
+                FIXME("Unsupported write to render target %u\n", register_idx);
+                sprintf(register_name, "unsupported_register");
+            }
+            break;
+
+        case WINED3DSPR_RASTOUT:
+            sprintf(register_name, "%s", rastout_reg_names[register_idx]);
+            break;
+
+        case WINED3DSPR_DEPTHOUT:
+            strcpy(register_name, "result.depth");
+            break;
+
+        case WINED3DSPR_ATTROUT:
+            if (pshader) sprintf(register_name, "oD[%u]", register_idx);
+            else if (register_idx == 0) strcpy(register_name, "result.color.primary");
+            else strcpy(register_name, "result.color.secondary");
+            break;
+
+        case WINED3DSPR_TEXCRDOUT:
+            if (pshader) sprintf(register_name, "oT[%u]", register_idx);
+            else sprintf(register_name, "result.texcoord[%u]", register_idx);
+            break;
+
+        default:
+            FIXME("Unhandled register type %#x[%u]\n", register_type, register_idx);
+            sprintf(register_name, "unrecognized_register[%u]", register_idx);
+            break;
     }
 }
 
@@ -490,84 +529,28 @@ static void pshader_get_register_name(IWineD3DBaseShader *iface,
 static void vshader_program_add_param(const struct wined3d_shader_instruction *ins,
         const DWORD param, BOOL is_input, char *hwLine)
 {
-  IWineD3DVertexShaderImpl *This = (IWineD3DVertexShaderImpl *)ins->shader;
-
-  /* oPos, oFog and oPts in D3D */
-  static const char * const hwrastout_reg_names[] = { "TMP_OUT", "result.fogcoord", "result.pointsize" };
+    char tmpReg[255];
+    BOOL is_color;
 
-  DWORD reg = param & WINED3DSP_REGNUM_MASK;
-  DWORD regtype = shader_get_regtype(param);
-  char  tmpReg[255];
-  BOOL is_color = FALSE;
-
-  if ((param & WINED3DSP_SRCMOD_MASK) == WINED3DSPSM_NEG) {
-      strcat(hwLine, " -");
-  } else {
-      strcat(hwLine, " ");
-  }
+    if ((param & WINED3DSP_SRCMOD_MASK) == WINED3DSPSM_NEG) strcat(hwLine, " -");
+    else strcat(hwLine, " ");
 
-  switch (regtype) {
-  case WINED3DSPR_TEMP:
-    sprintf(tmpReg, "R%u", reg);
+    shader_arb_get_register_name(ins->shader, shader_get_regtype(param), param & WINED3DSP_REGNUM_MASK,
+            param & WINED3DSHADER_ADDRMODE_RELATIVE, tmpReg, &is_color);
     strcat(hwLine, tmpReg);
-    break;
-  case WINED3DSPR_INPUT:
-
-    if (This->cur_args->swizzle_map & (1 << reg)) is_color = TRUE;
 
-    sprintf(tmpReg, "vertex.attrib[%u]", reg);
-    strcat(hwLine, tmpReg);
-    break;
-  case WINED3DSPR_CONST:
-      if(param & WINED3DSHADER_ADDRMODE_RELATIVE) {
-          if(reg >= This->rel_offset) {
-              sprintf(tmpReg, "C[A0.x + %u]", reg - This->rel_offset);
-          } else {
-              sprintf(tmpReg, "C[A0.x - %u]", -reg + This->rel_offset);
-          }
-      } else {
-          if(This->baseShader.load_local_constsF || list_empty(&This->baseShader.constantsF)) {
-              sprintf(tmpReg, "C[%u]", reg);
-          } else {
-              sprintf(tmpReg, "C%u", reg);
-          }
-      }
-    strcat(hwLine, tmpReg);
-    break;
-  case WINED3DSPR_ADDR: /*case D3DSPR_TEXTURE:*/
-    sprintf(tmpReg, "A%u", reg);
-    strcat(hwLine, tmpReg);
-    break;
-  case WINED3DSPR_RASTOUT:
-    sprintf(tmpReg, "%s", hwrastout_reg_names[reg]);
-    strcat(hwLine, tmpReg);
-    break;
-  case WINED3DSPR_ATTROUT:
-    if (reg==0) {
-       strcat(hwLine, "result.color.primary");
-    } else {
-       strcat(hwLine, "result.color.secondary");
+    if (!is_input)
+    {
+        char write_mask[6];
+        shader_arb_get_write_mask(ins, param, write_mask);
+        strcat(hwLine, write_mask);
+    }
+    else
+    {
+        char swizzle[6];
+        shader_arb_get_swizzle(param, is_color, swizzle);
+        strcat(hwLine, swizzle);
     }
-    break;
-  case WINED3DSPR_TEXCRDOUT:
-    sprintf(tmpReg, "result.texcoord[%u]", reg);
-    strcat(hwLine, tmpReg);
-    break;
-  default:
-    FIXME("Unknown reg type %d %d\n", regtype, reg);
-    strcat(hwLine, "unrecognized_register");
-    break;
-  }
-
-  if (!is_input) {
-    char write_mask[6];
-    shader_arb_get_write_mask(ins, param, write_mask);
-    strcat(hwLine, write_mask);
-  } else {
-    char swizzle[6];
-    shader_arb_get_swizzle(param, is_color, swizzle);
-    strcat(hwLine, swizzle);
-  }
 }
 
 static const char *shader_arb_get_fixup_swizzle(enum fixup_channel_source channel_source)
@@ -701,6 +684,7 @@ static void pshader_gen_input_modifier_line (
     char *outregstr) {
 
     /* Generate a line that does the input modifier computation and return the input register to use */
+    BOOL is_color = FALSE;
     char regstr[256];
     char swzstr[20];
     int insert_line;
@@ -709,8 +693,9 @@ static void pshader_gen_input_modifier_line (
     insert_line = 1;
 
     /* Get register name */
-    pshader_get_register_name(iface, shader_get_regtype(instr), instr & WINED3DSP_REGNUM_MASK, regstr);
-    shader_arb_get_swizzle(instr, FALSE, swzstr);
+    shader_arb_get_register_name(iface, shader_get_regtype(instr), instr & WINED3DSP_REGNUM_MASK,
+            instr & WINED3DSHADER_ADDRMODE_RELATIVE, regstr, &is_color);
+    shader_arb_get_swizzle(instr, is_color, swzstr);
 
     switch (instr & WINED3DSP_SRCMOD_MASK) {
     case WINED3DSPSM_NONE:
@@ -771,12 +756,14 @@ static inline void pshader_gen_output_modifier_line(SHADER_BUFFER *buffer, int s
 static void pshader_hw_bem(const struct wined3d_shader_instruction *ins)
 {
     IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)ins->shader;
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     SHADER_BUFFER *buffer = ins->buffer;
     char dst_name[50];
     char src_name[2][50];
     char dst_wmask[20];
-    DWORD sampler_code = ins->dst[0].register_idx;
+    DWORD sampler_code = dst->register_idx;
     BOOL has_bumpmat = FALSE;
+    BOOL is_color;
     int i;
 
     for(i = 0; i < This->numbumpenvmatconsts; i++) {
@@ -788,8 +775,9 @@ static void pshader_hw_bem(const struct wined3d_shader_instruction *ins)
         }
     }
 
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, dst_name);
-    shader_arb_get_write_mask(ins, ins->dst[0].token, dst_wmask);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, dst_name, &is_color);
+    shader_arb_get_write_mask(ins, dst->token, dst_wmask);
     strcat(dst_name, dst_wmask);
 
     pshader_gen_input_modifier_line(ins->shader, buffer, ins->src[0], 0, src_name[0]);
@@ -810,18 +798,21 @@ static void pshader_hw_bem(const struct wined3d_shader_instruction *ins)
 
 static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
 {
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     SHADER_BUFFER *buffer = ins->buffer;
     char dst_wmask[20];
     char dst_name[50];
     char src_name[3][50];
-    BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
-    DWORD shift = ins->dst[0].shift;
+    BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
+    DWORD shift = dst->shift;
+    BOOL is_color;
 
     /* FIXME: support output modifiers */
 
     /* Handle output register */
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, dst_name);
-    shader_arb_get_write_mask(ins, ins->dst[0].token, dst_wmask);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, dst_name, &is_color);
+    shader_arb_get_write_mask(ins, dst->token, dst_wmask);
 
     /* Generate input register names (with modifiers) */
     pshader_gen_input_modifier_line(ins->shader, buffer, ins->src[0], 0, src_name[0]);
@@ -843,18 +834,21 @@ static void pshader_hw_cnd(const struct wined3d_shader_instruction *ins)
 
 static void pshader_hw_cmp(const struct wined3d_shader_instruction *ins)
 {
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     SHADER_BUFFER *buffer = ins->buffer;
     char dst_wmask[20];
     char dst_name[50];
     char src_name[3][50];
-    DWORD shift = ins->dst[0].shift;
-    BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
+    DWORD shift = dst->shift;
+    BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
+    BOOL is_color;
 
     /* FIXME: support output modifiers */
 
     /* Handle output register */
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, dst_name);
-    shader_arb_get_write_mask(ins, ins->dst[0].token, dst_wmask);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, dst_name, &is_color);
+    shader_arb_get_write_mask(ins, dst->token, dst_wmask);
 
     /* Generate input register names (with modifiers) */
     pshader_gen_input_modifier_line(ins->shader, buffer, ins->src[0], 0, src_name[0]);
@@ -872,15 +866,18 @@ static void pshader_hw_cmp(const struct wined3d_shader_instruction *ins)
  * dst = dot2(src0, src1) + src2 */
 static void pshader_hw_dp2add(const struct wined3d_shader_instruction *ins)
 {
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     SHADER_BUFFER *buffer = ins->buffer;
     char dst_wmask[20];
     char dst_name[50];
     char src_name[3][50];
-    DWORD shift = ins->dst[0].shift;
-    BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
+    DWORD shift = dst->shift;
+    BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
+    BOOL is_color;
 
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, dst_name);
-    shader_arb_get_write_mask(ins, ins->dst[0].token, dst_wmask);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, dst_name, &is_color);
+    shader_arb_get_write_mask(ins, dst->token, dst_wmask);
 
     pshader_gen_input_modifier_line(ins->shader, buffer, ins->src[0], 0, src_name[0]);
     pshader_gen_input_modifier_line(ins->shader, buffer, ins->src[1], 1, src_name[1]);
@@ -946,6 +943,7 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
         BOOL centroid = FALSE;
         BOOL partialprecision = FALSE;
         const char *modifier;
+        BOOL is_color;
         DWORD shift;
 
         if (!(ins->dst_count + ins->src_count))
@@ -980,7 +978,8 @@ static void shader_hw_map2gl(const struct wined3d_shader_instruction *ins)
         }
 
         /* Handle output register */
-        pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, output_rname);
+        shader_arb_get_register_name(ins->shader, dst->register_type,
+                dst->register_idx, dst->has_rel_addr, output_rname, &is_color);
         strcpy(operands[0], output_rname);
         shader_arb_get_write_mask(ins, dst->token, output_wmask);
         strcat(operands[0], output_wmask);
@@ -1062,14 +1061,17 @@ static void shader_hw_mov(const struct wined3d_shader_instruction *ins)
 
 static void pshader_hw_texkill(const struct wined3d_shader_instruction *ins)
 {
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     DWORD shader_version = ins->reg_maps->shader_version;
     SHADER_BUFFER *buffer = ins->buffer;
     char reg_dest[40];
+    BOOL is_color;
 
     /* No swizzles are allowed in d3d's texkill. PS 1.x ignores the 4th component as documented,
      * but >= 2.0 honors it(undocumented, but tested by the d3d9 testsuit)
      */
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, reg_dest);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, reg_dest, &is_color);
 
     if (shader_version >= WINED3DPS_VERSION(2,0))
     {
@@ -1089,6 +1091,8 @@ static void pshader_hw_tex(const struct wined3d_shader_instruction *ins)
 {
     IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)ins->shader;
     IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl*) This->baseShader.device;
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
+    BOOL is_color;
 
     const DWORD *src = ins->src;
     SHADER_BUFFER* buffer = ins->buffer;
@@ -1097,12 +1101,11 @@ static void pshader_hw_tex(const struct wined3d_shader_instruction *ins)
 
     char reg_dest[40];
     char reg_coord[40];
-    DWORD reg_dest_code;
     DWORD reg_sampler_code;
 
     /* All versions have a destination register */
-    reg_dest_code = ins->dst[0].register_idx;
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, reg_dest);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, reg_dest, &is_color);
 
     /* 1.0-1.3: Use destination register as coordinate source.
        1.4+: Use provided coordinate source register. */
@@ -1114,7 +1117,7 @@ static void pshader_hw_tex(const struct wined3d_shader_instruction *ins)
   /* 1.0-1.4: Use destination register number as texture code.
      2.0+: Use provided sampler number as texure code. */
   if (shader_version < WINED3DPS_VERSION(2,0))
-     reg_sampler_code = reg_dest_code;
+     reg_sampler_code = dst->register_idx;
   else
      reg_sampler_code = src[1] & WINED3DSP_REGNUM_MASK;
 
@@ -1217,8 +1220,10 @@ static void pshader_hw_texreg2rgb(const struct wined3d_shader_instruction *ins)
 static void pshader_hw_texbem(const struct wined3d_shader_instruction *ins)
 {
     IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)ins->shader;
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     BOOL has_bumpmat = FALSE;
     BOOL has_luminance = FALSE;
+    BOOL is_color;
     int i;
 
     DWORD src = ins->src[0] & WINED3DSP_REGNUM_MASK;
@@ -1228,9 +1233,10 @@ static void pshader_hw_texbem(const struct wined3d_shader_instruction *ins)
     DWORD reg_dest_code;
 
     /* All versions have a destination register */
-    reg_dest_code = ins->dst[0].register_idx;
+    reg_dest_code = dst->register_idx;
     /* Can directly use the name because texbem is only valid for <= 1.3 shaders */
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, reg_coord);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, reg_coord, &is_color);
 
     for(i = 0; i < This->numbumpenvmatconsts; i++) {
         if (This->bumpenvmatconst[i].const_num != WINED3D_CONST_NUM_UNUSED
@@ -1426,15 +1432,18 @@ static void pshader_hw_texm3x3spec(const struct wined3d_shader_instruction *ins)
 
 static void pshader_hw_texdepth(const struct wined3d_shader_instruction *ins)
 {
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     SHADER_BUFFER *buffer = ins->buffer;
     char dst_name[50];
+    BOOL is_color;
 
     /* texdepth has an implicit destination, the fragment depth value. It's only parameter,
      * which is essentially an input, is the destination register because it is the first
      * parameter. According to the msdn, this must be register r5, but let's keep it more flexible
      * here
      */
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, dst_name);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, dst_name, &is_color);
 
     /* According to the msdn, the source register(must be r5) is unusable after
      * the texdepth instruction, so we're free to modify it
@@ -1473,18 +1482,20 @@ static void pshader_hw_texdp3tex(const struct wined3d_shader_instruction *ins)
  * Take a 3-component dot product of the TexCoord[dstreg] and src. */
 static void pshader_hw_texdp3(const struct wined3d_shader_instruction *ins)
 {
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     char src0[50];
     char dst_str[50];
     char dst_mask[6];
-    DWORD dstreg = ins->dst[0].register_idx;
     SHADER_BUFFER *buffer = ins->buffer;
+    BOOL is_color;
 
     /* Handle output register */
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, dst_str);
-    shader_arb_get_write_mask(ins, ins->dst[0].token, dst_mask);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, dst_str, &is_color);
+    shader_arb_get_write_mask(ins, dst->token, dst_mask);
 
     pshader_gen_input_modifier_line(ins->shader, buffer, ins->src[0], 0, src0);
-    shader_addline(buffer, "DP3 %s%s, T%u, %s;\n", dst_str, dst_mask, dstreg, src0);
+    shader_addline(buffer, "DP3 %s%s, T%u, %s;\n", dst_str, dst_mask, dst->register_idx, src0);
 
     /* TODO: Handle output modifiers */
 }
@@ -1493,17 +1504,19 @@ static void pshader_hw_texdp3(const struct wined3d_shader_instruction *ins)
  * Perform the 3rd row of a 3x3 matrix multiply */
 static void pshader_hw_texm3x3(const struct wined3d_shader_instruction *ins)
 {
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     SHADER_BUFFER *buffer = ins->buffer;
     char dst_str[50];
     char dst_mask[6];
     char src0[50];
-    DWORD dst_reg = ins->dst[0].register_idx;
+    BOOL is_color;
 
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, dst_str);
-    shader_arb_get_write_mask(ins, ins->dst[0].token, dst_mask);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, dst_str, &is_color);
+    shader_arb_get_write_mask(ins, dst->token, dst_mask);
 
     pshader_gen_input_modifier_line(ins->shader, buffer, ins->src[0], 0, src0);
-    shader_addline(buffer, "DP3 TMP.z, T%u, %s;\n", dst_reg, src0);
+    shader_addline(buffer, "DP3 TMP.z, T%u, %s;\n", dst->register_idx, src0);
     shader_addline(buffer, "MOV %s%s, TMP;\n", dst_str, dst_mask);
 
     /* TODO: Handle output modifiers */
@@ -1626,15 +1639,18 @@ static void vshader_hw_rsq_rcp(const struct wined3d_shader_instruction *ins)
 
 static void shader_hw_nrm(const struct wined3d_shader_instruction *ins)
 {
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     SHADER_BUFFER *buffer = ins->buffer;
     char dst_name[50];
     char src_name[50];
     char dst_wmask[20];
-    DWORD shift = ins->dst[0].shift;
-    BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
+    DWORD shift = dst->shift;
+    BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
+    BOOL is_color;
 
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, dst_name);
-    shader_arb_get_write_mask(ins, ins->dst[0].token, dst_wmask);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, dst_name, &is_color);
+    shader_arb_get_write_mask(ins, dst->token, dst_wmask);
 
     pshader_gen_input_modifier_line(ins->shader, buffer, ins->src[0], 0, src_name);
     shader_addline(buffer, "DP3 TMP, %s, %s;\n", src_name, src_name);
@@ -1653,15 +1669,18 @@ static void shader_hw_sincos(const struct wined3d_shader_instruction *ins)
      * must contain fixed constants. So we need a separate function to filter those constants and
      * can't use map2gl
      */
+    const struct wined3d_shader_dst_param *dst = &ins->dst[0];
     SHADER_BUFFER *buffer = ins->buffer;
     char dst_name[50];
     char src_name[50];
     char dst_wmask[20];
-    DWORD shift = ins->dst[0].shift;
-    BOOL sat = ins->dst[0].modifiers & WINED3DSPDM_SATURATE;
+    DWORD shift = dst->shift;
+    BOOL sat = dst->modifiers & WINED3DSPDM_SATURATE;
+    BOOL is_color;
 
-    pshader_get_register_name(ins->shader, ins->dst[0].register_type, ins->dst[0].register_idx, dst_name);
-    shader_arb_get_write_mask(ins, ins->dst[0].token, dst_wmask);
+    shader_arb_get_register_name(ins->shader, dst->register_type,
+            dst->register_idx, dst->has_rel_addr, dst_name, &is_color);
+    shader_arb_get_write_mask(ins, dst->token, dst_wmask);
 
     pshader_gen_input_modifier_line(ins->shader, buffer, ins->src[0], 0, src_name);
     shader_addline(buffer, "SCS%s %s%s, %s;\n", sat ? "_SAT" : "", dst_name, dst_wmask,
-- 
1.6.0.6



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