[2/2] WineD3D: Support the full amount of constants in GLSL
Stefan Dösinger
stefan at codeweavers.com
Fri Apr 24 15:25:06 CDT 2009
Rebased, but otherwise unmodified resend.
The [1/2] patch prevents any uniform limit issues on dx10 cards(ie, the one
Alexandre got) because dx10 drivers support 512 or 1024 uniforms, so we have
256 or 768 uniforms available for the driver's use, which should be
plenty(d3d10 has an entirely different concept for constants). On dx9 cards
the driver quirks know if a driver needs extra private uniforms, so we should
be fine too.
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