[2/2] WineD3D: Support the full amount of constants in GLSL

Stefan Dösinger stefan at codeweavers.com
Fri Apr 24 15:25:06 CDT 2009


Rebased, but otherwise unmodified resend.

The [1/2] patch prevents any uniform limit issues on dx10 cards(ie, the one 
Alexandre got) because dx10 drivers support 512 or 1024 uniforms, so we have 
256 or 768 uniforms available for the driver's use, which should be 
plenty(d3d10 has an entirely different concept for constants). On dx9 cards 
the driver quirks know if a driver needs extra private uniforms, so we should 
be fine too.
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