wined3d: Define GL_FENCE_APPLE to the correct value.

Henri Verbeet hverbeet at codeweavers.com
Thu Apr 30 04:02:20 CDT 2009


---
 dlls/wined3d/wined3d_gl.h |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 55c5855..447de85 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -2895,7 +2895,7 @@ typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
 #ifndef GL_APPLE_fence
 #define GL_APPLE_fence 1
 #define GL_DRAW_PIXELS_APPLE                0x8A0A
-#define GL_FENCE_APPLE                      0x84F3
+#define GL_FENCE_APPLE                      0x8A0B
 #endif
 typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
 typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
-- 
1.6.0.6



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