wined3d: Define GL_FENCE_APPLE to the correct value.
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 30 04:02:20 CDT 2009
---
dlls/wined3d/wined3d_gl.h | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 55c5855..447de85 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -2895,7 +2895,7 @@ typedef void (WINE_GLAPI * PGLFNGETFENCEIVNVPROC) (GLuint, GLenum, GLint *);
#ifndef GL_APPLE_fence
#define GL_APPLE_fence 1
#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x84F3
+#define GL_FENCE_APPLE 0x8A0B
#endif
typedef void (WINE_GLAPI * PGLFNGENFENCESAPPLEPROC) (GLsizei, GLuint *);
typedef void (WINE_GLAPI * PGLFNDELETEFENCESAPPLEPROC) (GLuint, const GLuint *);
--
1.6.0.6
--------------050204020203020402060501--
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