[PATCH 3/6] wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the value.

Henri Verbeet hverbeet at codeweavers.com
Tue Aug 4 01:30:22 CDT 2009


It's a bit pointless to keep printing FIXMEs after the first time.
---
 dlls/wined3d/basetexture.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 29fc333..2509a58 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -381,8 +381,8 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
             glValue = This->baseTexture.magLookup[state - WINED3DTEXF_NONE];
             TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue);
             glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
-            states[WINED3DTEXSTA_MAGFILTER] = state;
         }
+        states[WINED3DTEXSTA_MAGFILTER] = state;
     }
 
     if((samplerStates[WINED3DSAMP_MINFILTER]     != states[WINED3DTEXSTA_MINFILTER] ||
-- 
1.6.0.6




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