[PATCH 5/5] wined3d: Fix a condition in record_lights().
Henri Verbeet
hverbeet at codeweavers.com
Fri Aug 7 01:51:22 CDT 2009
---
dlls/wined3d/stateblock.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c
index a8e53f0..abdb333 100644
--- a/dlls/wined3d/stateblock.c
+++ b/dlls/wined3d/stateblock.c
@@ -357,7 +357,7 @@ static inline void record_lights(IWineD3DStateBlockImpl *This, IWineD3DStateBloc
LIST_FOR_EACH(e, &This->lightMap[i]) {
BOOL updated = FALSE;
PLIGHTINFOEL *src = LIST_ENTRY(e, PLIGHTINFOEL, entry), *realLight;
- if(!src->changed || !src->enabledChanged) continue;
+ if (!src->changed && !src->enabledChanged) continue;
/* Look up the light in the destination */
LIST_FOR_EACH(f, &targetStateBlock->lightMap[i]) {
--
1.6.0.6
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