[PATCH 6/6] wined3d: Make RTL_READTEX the default rendertarget locking method.
Henri Verbeet
hverbeet at codeweavers.com
Fri Aug 14 02:23:25 CDT 2009
For most cards this should make more sense than RTL_READDRAW, even if e.g.
surface_upload_data() has some room for improvement.
---
dlls/wined3d/surface.c | 1 -
dlls/wined3d/wined3d_main.c | 2 +-
dlls/wined3d/wined3d_private.h | 1 -
3 files changed, 1 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 29ad00d..781a6b2 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1518,7 +1518,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
IWineD3DSurface_LoadLocation(iface, SFLAG_INTEXTURE, NULL /* partial texture loading not supported yet */);
/* drop through */
- case RTL_AUTO:
case RTL_READDRAW:
IWineD3DSurface_LoadLocation(iface, SFLAG_INDRAWABLE, fullsurface ? NULL : &This->dirtyRect);
break;
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 881f90e..4feb509 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -41,7 +41,7 @@ wined3d_settings_t wined3d_settings =
PS_HW, /* Hardware by default */
TRUE, /* Use of GLSL enabled by default */
ORM_FBO, /* Use FBOs to do offscreen rendering */
- RTL_AUTO, /* Automatically determine best locking method */
+ RTL_READTEX, /* Default render target locking method */
PCI_VENDOR_NONE,/* PCI Vendor ID */
PCI_DEVICE_NONE,/* PCI Device ID */
0, /* The default of memory is set in FillGLCaps */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 8df99f6..5f88afd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -267,7 +267,6 @@ static inline float float_24_to_32(DWORD in)
#define SHADER_NONE 4
#define RTL_DISABLE -1
-#define RTL_AUTO 0
#define RTL_READDRAW 1
#define RTL_READTEX 2
--
1.6.0.6
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