[PATCH 5/5] wined3d: Properly check if an attribute is used in TRACE_STRIDED.
Henri Verbeet
hverbeet at codeweavers.com
Fri Aug 21 02:12:30 CDT 2009
---
dlls/wined3d/wined3d_private.h | 3 ++-
1 files changed, 2 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 44bb10e..6016a40 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -942,7 +942,8 @@ do { \
/* Trace vector and strided data information */
#define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
-#define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
+#define TRACE_STRIDED(si, name) if (si->use_map & (1 << name)) \
+ TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
si->elements[name].buffer_object, si->elements[name].stream_idx);
--
1.6.0.6
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