[PATCH 5/5] wined3d: Properly check if an attribute is used in TRACE_STRIDED.

Henri Verbeet hverbeet at codeweavers.com
Fri Aug 21 02:12:30 CDT 2009


---
 dlls/wined3d/wined3d_private.h |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 44bb10e..6016a40 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -942,7 +942,8 @@ do {                                          \
 
 /* Trace vector and strided data information */
 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
-#define TRACE_STRIDED(si, name) TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
+#define TRACE_STRIDED(si, name) if (si->use_map & (1 << name)) \
+        TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
         si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
         si->elements[name].buffer_object, si->elements[name].stream_idx);
 
-- 
1.6.0.6




More information about the wine-patches mailing list