[2/4] d3dx9: D3DXAssembleShader and D3DXAssembleShaderFromFile stubs
Matteo Bruni
matteo.mystral at gmail.com
Fri Aug 21 16:06:41 CDT 2009
-------------- next part --------------
From 91a9adf01b3c0a4e9fda0664d20e836d53844033 Mon Sep 17 00:00:00 2001
From: Matteo Bruni <matteo.mystral at gmail.com>
Date: Fri, 21 Aug 2009 17:14:49 +0200
Subject: d3dx9: D3DXAssembleShader and D3DXAssembleShaderFromFile stubs
---
dlls/d3dx9_36/d3dx9_36.spec | 6 ++--
dlls/d3dx9_36/shader.c | 44 +++++++++++++++++++++++++++++++++++++++++++
2 files changed, 47 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dx9_36/d3dx9_36.spec b/dlls/d3dx9_36/d3dx9_36.spec
index d3fe3ac..0d39114 100644
--- a/dlls/d3dx9_36/d3dx9_36.spec
+++ b/dlls/d3dx9_36/d3dx9_36.spec
@@ -1,6 +1,6 @@
-@ stub D3DXAssembleShader
-@ stub D3DXAssembleShaderFromFileA
-@ stub D3DXAssembleShaderFromFileW
+@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr)
+@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr)
+@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr)
@ stub D3DXAssembleShaderFromResourceA
@ stub D3DXAssembleShaderFromResourceW
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
diff --git a/dlls/d3dx9_36/shader.c b/dlls/d3dx9_36/shader.c
index 48499ac..f9b0fe2 100644
--- a/dlls/d3dx9_36/shader.c
+++ b/dlls/d3dx9_36/shader.c
@@ -19,6 +19,7 @@
#include "config.h"
#include "wine/port.h"
#include "wine/debug.h"
+#include "wine/unicode.h"
#include "windef.h"
#include "wingdi.h"
#include "d3dx9.h"
@@ -131,3 +132,46 @@ LPCSTR WINAPI D3DXGetVertexShaderProfile(LPDIRECT3DDEVICE9 device)
return NULL;
}
+
+HRESULT WINAPI D3DXAssembleShader(LPCSTR pSrcData, UINT SrcDataLen,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXBUFFER* ppShader,
+ LPD3DXBUFFER* ppErrorMsgs)
+{
+ FIXME("stub\n");
+ return D3DERR_INVALIDCALL;
+}
+
+HRESULT WINAPI D3DXAssembleShaderFromFileA(LPCSTR pSrcFile,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXBUFFER* ppShader,
+ LPD3DXBUFFER* ppErrorMsgs)
+{
+ LPWSTR pSrcFileW = NULL;
+ DWORD len;
+ HRESULT ret;
+
+ if (!pSrcFile) return D3DXERR_INVALIDDATA;
+
+ len = MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, NULL, 0 );
+ pSrcFileW = HeapAlloc( GetProcessHeap(), 0, len * sizeof(WCHAR) );
+ MultiByteToWideChar( CP_ACP, 0, pSrcFile, -1, pSrcFileW, len );
+ ret=D3DXAssembleShaderFromFileW(pSrcFileW, pDefines, pInclude, Flags, ppShader, ppErrorMsgs);
+ HeapFree( GetProcessHeap(), 0, pSrcFileW );
+ return ret;
+}
+
+HRESULT WINAPI D3DXAssembleShaderFromFileW(LPCWSTR pSrcFile,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ DWORD Flags,
+ LPD3DXBUFFER* ppShader,
+ LPD3DXBUFFER* ppErrorMsgs)
+{
+ FIXME("stub\n");
+ return D3DERR_INVALIDCALL;
+}
--
1.6.3.3
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