[PATCH 3/5] wined3d: Properly check if an attribute is used in remove_vbos().
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 26 03:18:07 CDT 2009
---
dlls/wined3d/drawprim.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 2b82cca..6103ff3 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -558,7 +558,11 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, struct wined3d_stream_i
for (i = 0; i < (sizeof(s->elements) / sizeof(*s->elements)); ++i)
{
- struct wined3d_stream_info_element *e = &s->elements[i];
+ struct wined3d_stream_info_element *e;
+
+ if (!(s->use_map & (1 << i))) continue;
+
+ e = &s->elements[i];
if (e->buffer_object)
{
struct wined3d_buffer *vb = (struct wined3d_buffer *)This->stateBlock->streamSource[e->stream_idx];
--
1.6.0.6
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