[PATCH 5/5] d3d9: Use the wined3d cs for wined3d locking.

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 26 03:18:09 CDT 2009


---
 dlls/d3d9/cubetexture.c       |  101 ++++++-----
 dlls/d3d9/d3d9_main.c         |   14 +-
 dlls/d3d9/d3d9_private.h      |    1 -
 dlls/d3d9/device.c            |  405 ++++++++++++++++++++++++-----------------
 dlls/d3d9/directx.c           |   75 +++++---
 dlls/d3d9/indexbuffer.c       |   59 ++++---
 dlls/d3d9/pixelshader.c       |   61 ++++---
 dlls/d3d9/query.c             |   40 +++--
 dlls/d3d9/stateblock.c        |   41 +++--
 dlls/d3d9/surface.c           |   69 ++++---
 dlls/d3d9/swapchain.c         |   51 +++---
 dlls/d3d9/texture.c           |  106 +++++++-----
 dlls/d3d9/vertexbuffer.c      |   60 ++++---
 dlls/d3d9/vertexdeclaration.c |   26 ++-
 dlls/d3d9/vertexshader.c      |   62 ++++---
 dlls/d3d9/volume.c            |   33 ++--
 dlls/d3d9/volumetexture.c     |   85 +++++-----
 17 files changed, 746 insertions(+), 543 deletions(-)

diff --git a/dlls/d3d9/cubetexture.c b/dlls/d3d9/cubetexture.c
index 90c174c..8209d0b 100644
--- a/dlls/d3d9/cubetexture.c
+++ b/dlls/d3d9/cubetexture.c
@@ -61,10 +61,10 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
     if (ref == 0) {
         TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
 
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DCubeTexture_Destroy(This->wineD3DCubeTexture, D3D9CB_DestroySurface);
         IDirect3DDevice9Ex_Release(This->parentDevice);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
 
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -78,14 +78,15 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_GetDevice(This->wineD3DCubeTexture, &wined3d_device);
     if (SUCCEEDED(hr))
     {
         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(wined3d_device);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -94,9 +95,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -105,9 +107,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -116,9 +119,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -127,9 +131,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -138,9 +143,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -148,9 +154,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 ifac
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
@@ -158,9 +164,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETE
     D3DRESOURCETYPE ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -170,9 +177,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 ifac
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -181,9 +189,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 ifac
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -192,9 +201,10 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTUR
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -203,9 +213,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DC
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -214,9 +225,10 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
     D3DTEXTUREFILTERTYPE ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -224,9 +236,9 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 /* IDirect3DCubeTexture9 Interface follow: */
@@ -237,9 +249,9 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTU
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr))
     {
@@ -263,13 +275,14 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBE
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, &mySurface);
     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
        IWineD3DCubeTexture_Release(mySurface);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hrc;
 }
 
@@ -278,9 +291,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -289,9 +303,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, Level);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -300,9 +315,10 @@ static HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXT
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, (WINED3DCUBEMAP_FACES) FaceType, pDirtyRect);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -360,10 +376,11 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX ifac
     }
     object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
     object->ref = 1;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
             wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (hr != D3D_OK){
 
diff --git a/dlls/d3d9/d3d9_main.c b/dlls/d3d9/d3d9_main.c
index 40d73a5..f59fc46 100644
--- a/dlls/d3d9/d3d9_main.c
+++ b/dlls/d3d9/d3d9_main.c
@@ -25,15 +25,6 @@
 #include "initguid.h"
 #include "d3d9_private.h"
 
-static CRITICAL_SECTION_DEBUG d3d9_cs_debug =
-{
-    0, 0, &d3d9_cs,
-    { &d3d9_cs_debug.ProcessLocksList,
-    &d3d9_cs_debug.ProcessLocksList },
-    0, 0, { (DWORD_PTR)(__FILE__ ": d3d9_cs") }
-};
-CRITICAL_SECTION d3d9_cs = { &d3d9_cs_debug, -1, 0, 0, 0, 0 };
-
 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 
 static int D3DPERF_event_level = 0;
@@ -47,9 +38,10 @@ IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion) {
 
     object->lpVtbl = &Direct3D9_Vtbl;
     object->ref = 1;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     object->WineD3D = WineDirect3DCreate(9, (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     TRACE("SDKVersion = %x, Created Direct3D object @ %p, WineObj @ %p\n", SDKVersion, object, object->WineD3D);
 
diff --git a/dlls/d3d9/d3d9_private.h b/dlls/d3d9/d3d9_private.h
index 7e43974..4983f13 100644
--- a/dlls/d3d9/d3d9_private.h
+++ b/dlls/d3d9/d3d9_private.h
@@ -44,7 +44,6 @@
 extern HRESULT vdecl_convert_fvf(
     DWORD FVF,
     D3DVERTEXELEMENT9** ppVertexElements);
-extern CRITICAL_SECTION d3d9_cs;
 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format);
 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format);
 
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 14885de..61bfc58 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -248,7 +248,7 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
       unsigned i;
       This->inDestruction = TRUE;
 
-      EnterCriticalSection(&d3d9_cs);
+      wined3d_mutex_lock();
       for(i = 0; i < This->numConvertedDecls; i++) {
           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
            * device
@@ -259,7 +259,8 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
 
       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
       IWineD3DDevice_Release(This->WineD3DDevice);
-      LeaveCriticalSection(&d3d9_cs);
+      wined3d_mutex_unlock();
+
       HeapFree(GetProcessHeap(), 0, This);
     }
     return ref;
@@ -271,9 +272,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVI
     HRESULT hr;
     TRACE("(%p)\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     if(hr == WINED3D_OK && This->notreset) {
         TRACE("D3D9 Device is marked not reset\n");
         hr = D3DERR_DEVICENOTRESET;
@@ -287,9 +289,10 @@ static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -298,9 +301,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEV
     HRESULT hr;
     TRACE("(%p) : Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -315,7 +319,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface
         return D3DERR_INVALIDCALL;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
     if (hr == D3D_OK && pWineD3D != NULL)
     {
@@ -326,7 +330,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface
         *ppD3D9 = NULL;
     }
     TRACE("(%p) returning %p\n", This, *ppD3D9);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -345,9 +350,11 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX i
     }
 
     memset(pCaps, 0, sizeof(*pCaps));
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
     HeapFree(GetProcessHeap(), 0, pWineCaps);
 
@@ -365,9 +372,9 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
 
@@ -379,9 +386,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEV
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -396,9 +404,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
         return WINED3DERR_INVALIDCALL;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -406,9 +415,9 @@ static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
@@ -416,9 +425,10 @@ static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX ifac
     BOOL ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -497,7 +507,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
      */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
     for(i = 0; i < 16; i++) {
         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
@@ -510,7 +520,8 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
     if(!resources_ok) {
         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
         This->notreset = TRUE;
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         return WINED3DERR_INVALIDCALL;
     }
 
@@ -552,7 +563,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3
         This->notreset = FALSE;
     }
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -563,9 +574,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface,
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
  }
 
@@ -576,13 +588,14 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX i
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
         IWineD3DSurface_Release(retSurface);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return rc;
 }
 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
@@ -590,9 +603,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -601,9 +615,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -612,20 +627,20 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface,
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
+    wined3d_mutex_lock();
     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
+    wined3d_mutex_lock();
     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 
@@ -661,11 +676,11 @@ static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UIN
 
     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
             Lockable, Discard, Level, &object->wineD3DSurface, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
             MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
 
@@ -715,9 +730,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX i
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -726,9 +742,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX i
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -739,9 +756,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVIC
     HRESULT hr;
     TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -751,9 +769,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -764,9 +783,11 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX ifa
     HRESULT hr;
 
     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -780,7 +801,8 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
+
     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
     usage = desc.usage;
     pool = desc.pool;
@@ -790,7 +812,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
      * in D3DPOOL_DEFAULT
      */
     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
         return D3DERR_INVALIDCALL;
     }
@@ -798,7 +820,9 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
     /* Note: D3DRECT is compatible with WINED3DRECT */
     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
-    LeaveCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -830,9 +854,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -847,7 +872,8 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX
         return D3DERR_INVALIDCALL;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
+
     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
 
     if (FAILED(hr))
@@ -864,7 +890,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX
         IWineD3DSurface_Release(pRenderTarget);
     }
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -876,9 +902,11 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDE
     TRACE("(%p) Relay\n" , This);
 
     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -892,7 +920,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDE
         return D3DERR_INVALIDCALL;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
     if (hr == WINED3D_OK) {
         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
@@ -902,7 +930,8 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDE
                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
         *ppZStencilSurface = NULL;
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -911,9 +940,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX ifac
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -922,9 +952,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface)
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -934,9 +965,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DW
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DRECT is compatible with WINED3DRECT */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -946,9 +978,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX if
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -958,10 +991,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX if
 
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -972,9 +1005,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -984,9 +1018,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX ifa
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -996,9 +1031,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX ifa
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1008,9 +1044,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX ifa
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1020,9 +1057,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX ifa
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1032,9 +1070,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface,
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1044,9 +1083,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface,
     TRACE("(%p) Relay\n" , This);
 
     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1055,9 +1095,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX ifa
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1066,9 +1107,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1077,9 +1119,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX if
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1088,9 +1131,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX if
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1099,9 +1143,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1110,9 +1155,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1121,9 +1167,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX i
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1132,9 +1179,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX i
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1149,7 +1197,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX ifac
         return D3DERR_INVALIDCALL;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
     if (SUCCEEDED(rc) && NULL != retTexture) {
         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
@@ -1160,7 +1208,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX ifac
         }
         *ppTexture = NULL;
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return rc;
 }
@@ -1170,10 +1218,11 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX ifac
     HRESULT hr;
     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1219,9 +1268,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVI
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1230,9 +1280,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVI
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1241,9 +1292,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1252,9 +1304,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1263,9 +1316,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1274,9 +1328,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1285,9 +1340,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1296,9 +1352,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3D
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1307,9 +1364,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3D
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1318,9 +1376,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1329,9 +1388,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1340,9 +1400,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIREC
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1351,9 +1412,10 @@ static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIREC
     BOOL ret;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -1362,9 +1424,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX i
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1373,9 +1436,10 @@ static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX i
     float ret;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -1384,11 +1448,12 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX ifa
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1399,12 +1464,13 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVI
     TRACE("(%p) Relay\n" , This);
 
     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
             startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1413,12 +1479,13 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
             pVertexStreamZeroData, VertexStreamZeroStride);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1429,12 +1496,13 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDE
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1445,9 +1513,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX
     IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1521,9 +1590,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWO
         return D3D_OK;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     decl = getConvertedDecl(This, FVF);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (!decl)
     {
@@ -1572,11 +1641,12 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX i
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
                                           OffsetInBytes, Stride);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1591,7 +1661,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX i
         return D3DERR_INVALIDCALL;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
     if (rc == D3D_OK  && NULL != retStream) {
         IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
@@ -1602,7 +1672,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX i
         }
         *pStream = NULL;
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return rc;
 }
@@ -1612,9 +1682,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVIC
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1623,9 +1694,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVIC
     HRESULT hr;
     TRACE("(%p) Relay\n" , This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1635,11 +1707,12 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX ifac
     IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
             ib ? ib->wineD3DIndexBuffer : NULL,
             ib ? ib->format : WINED3DFMT_UNKNOWN);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1654,7 +1727,7 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX ifac
         return D3DERR_INVALIDCALL;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
     if (SUCCEEDED(rc) && retIndexData) {
         IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
@@ -1663,7 +1736,8 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX ifac
         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
         *ppIndexData = NULL;
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return rc;
 }
 
@@ -1672,9 +1746,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX i
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1683,9 +1758,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX if
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -1694,9 +1770,10 @@ static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX ifa
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
diff --git a/dlls/d3d9/directx.c b/dlls/d3d9/directx.c
index 166bfc2..fe22916 100644
--- a/dlls/d3d9/directx.c
+++ b/dlls/d3d9/directx.c
@@ -69,9 +69,10 @@ static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) {
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3D_Release(This->WineD3D);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         HeapFree(GetProcessHeap(), 0, This);
     }
 
@@ -84,9 +85,10 @@ static HRESULT  WINAPI  IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX ifac
     HRESULT hr;
     TRACE("(%p)->(%p)\n", This, pInitializeFunction);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -95,9 +97,10 @@ static UINT     WINAPI  IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) {
     HRESULT hr;
     TRACE("%p\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_GetAdapterCount(This->WineD3D);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -113,9 +116,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, U
     adapter_id.device_name = pIdentifier->DeviceName;
     adapter_id.device_name_size = sizeof(pIdentifier->DeviceName);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     pIdentifier->DriverVersion = adapter_id.driver_version;
     pIdentifier->VendorId = adapter_id.vendor_id;
@@ -138,9 +141,10 @@ static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT
         return 0;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format));
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -153,10 +157,10 @@ static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT
     if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5)
         return D3DERR_INVALIDCALL;
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format),
             Mode, (WINED3DDISPLAYMODE *) pMode);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
 
@@ -167,9 +171,9 @@ static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface,
     IDirect3D9Impl *This = (IDirect3D9Impl *)iface;
     HRESULT hr;
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
 
@@ -184,10 +188,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT A
     TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat,
           BackBufferFormat, Windowed ? "true" : "false");
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
             wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -222,10 +227,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT
             break;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
             Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -237,10 +243,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *if
     HRESULT hr;
     TRACE("%p\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
             wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -251,11 +258,12 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface,
     HRESULT hr;
     TRACE("%p\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
             wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
             wined3dformat_from_d3dformat(DepthStencilFormat));
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -264,10 +272,11 @@ static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX i
     HRESULT hr;
     TRACE("%p\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType,
             wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat));
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -345,9 +354,11 @@ static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Ada
         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
     }
     memset(pCaps, 0, sizeof(*pCaps));
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
     HeapFree(GetProcessHeap(), 0, pWineCaps);
 
@@ -365,9 +376,10 @@ static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UIN
     HMONITOR ret;
     TRACE("%p\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -433,13 +445,14 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
     *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object;
 
     /* Allocate an associated WineD3DDevice object */
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
             (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
     if (hr != D3D_OK) {
         HeapFree(GetProcessHeap(), 0, object);
         *ppReturnedDeviceInterface = NULL;
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         return hr;
     }
 
@@ -507,7 +520,7 @@ static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adap
      * can be used without further checking
      */
     object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
diff --git a/dlls/d3d9/indexbuffer.c b/dlls/d3d9/indexbuffer.c
index 8802bd1..8382135 100644
--- a/dlls/d3d9/indexbuffer.c
+++ b/dlls/d3d9/indexbuffer.c
@@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 ifa
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         IDirect3DDevice9Ex_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -73,14 +74,15 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
     if (SUCCEEDED(hr))
     {
         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(wined3d_device);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -89,9 +91,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBU
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -100,9 +103,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBU
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -111,9 +115,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXB
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -122,9 +127,10 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -133,9 +139,10 @@ static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -143,9 +150,9 @@ static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 ifac
     IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
@@ -161,9 +168,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 ifac
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -172,9 +180,10 @@ static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 if
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -184,9 +193,9 @@ static HRESULT  WINAPI        IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXB
     WINED3DBUFFER_DESC desc;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) {
         pDesc->Format = d3dformat_from_wined3dformat(This->format);
@@ -243,10 +252,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
     object->ref = 1;
     object->format = wined3dformat_from_d3dformat(Format);
     TRACE("Calling wined3d create index buffer\n");
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
             (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     if (hrc != D3D_OK) {
 
         /* free up object */
diff --git a/dlls/d3d9/pixelshader.c b/dlls/d3d9/pixelshader.c
index 3939f59..0cec589 100644
--- a/dlls/d3d9/pixelshader.c
+++ b/dlls/d3d9/pixelshader.c
@@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 ifa
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DPixelShader_Release(This->wineD3DPixelShader);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         IDirect3DDevice9Ex_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -72,11 +73,12 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9
 
     TRACE("(%p) : Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
     IWineD3DDevice_Release(myDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     TRACE("(%p) returning (%p)\n", This, *ppDevice);
     return D3D_OK;
 }
@@ -86,9 +88,10 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -127,12 +130,14 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface,
 
     object->ref    = 1;
     object->lpVtbl = &Direct3DPixelShader9_Vtbl;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, NULL,
             &object->wineD3DPixelShader, (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
-    if (hrc != D3D_OK) {
+    wined3d_mutex_unlock();
 
+    if (hrc != D3D_OK)
+    {
         /* free up object */
         FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
         HeapFree(GetProcessHeap(), 0 , object);
@@ -152,9 +157,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
     IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return D3D_OK;
 }
 
@@ -169,7 +175,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
         return D3DERR_INVALIDCALL;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
     if (SUCCEEDED(hrc))
     {
@@ -187,7 +193,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, ID
     {
         WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     TRACE("(%p) : returning %p\n", This, *ppShader);
     return hrc;
@@ -198,9 +204,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);   
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -210,9 +217,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -222,9 +229,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -233,9 +241,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -244,9 +253,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -255,8 +265,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
diff --git a/dlls/d3d9/query.c b/dlls/d3d9/query.c
index 6e4b20a..a17d2e8 100644
--- a/dlls/d3d9/query.c
+++ b/dlls/d3d9/query.c
@@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DQuery9Impl_Release(LPDIRECT3DQUERY9 iface) {
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DQuery_Release(This->wineD3DQuery);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         IDirect3DDevice9Ex_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -74,7 +75,7 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDir
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DQuery_GetDevice(This->wineD3DQuery, &pDevice);
     if(hr != D3D_OK){
         *ppDevice = NULL;
@@ -82,7 +83,8 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetDevice(LPDIRECT3DQUERY9 iface, IDir
         hr = IWineD3DDevice_GetParent(pDevice, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(pDevice);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -91,9 +93,10 @@ static D3DQUERYTYPE WINAPI IDirect3DQuery9Impl_GetType(LPDIRECT3DQUERY9 iface) {
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DQuery_GetType(This->wineD3DQuery);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -102,9 +105,10 @@ static DWORD WINAPI IDirect3DQuery9Impl_GetDataSize(LPDIRECT3DQUERY9 iface) {
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DQuery_GetDataSize(This->wineD3DQuery);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -113,9 +117,10 @@ static HRESULT WINAPI IDirect3DQuery9Impl_Issue(LPDIRECT3DQUERY9 iface, DWORD dw
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DQuery_Issue(This->wineD3DQuery, dwIssueFlags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -124,9 +129,10 @@ static HRESULT WINAPI IDirect3DQuery9Impl_GetData(LPDIRECT3DQUERY9 iface, void*
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DQuery_GetData(This->wineD3DQuery, pData, dwSize, dwGetDataFlags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -154,9 +160,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU
 
     if (!ppQuery)
     {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, NULL, NULL);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         return hr;
     }
 
@@ -169,9 +176,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQU
 
     object->lpVtbl = &Direct3DQuery9_Vtbl;
     object->ref = 1;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_CreateQuery(This->WineD3DDevice, Type, &object->wineD3DQuery, (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (FAILED(hr)) {
 
diff --git a/dlls/d3d9/stateblock.c b/dlls/d3d9/stateblock.c
index d17233f..e91eec3 100644
--- a/dlls/d3d9/stateblock.c
+++ b/dlls/d3d9/stateblock.c
@@ -57,9 +57,10 @@ static ULONG WINAPI IDirect3DStateBlock9Impl_Release(LPDIRECT3DSTATEBLOCK9 iface
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DStateBlock_Release(This->wineD3DStateBlock);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         IDirect3DDevice9Ex_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -73,14 +74,15 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_GetDevice(LPDIRECT3DSTATEBLOCK9 i
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
     if (SUCCEEDED(hr))
     {
         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(wined3d_device);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -89,9 +91,10 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_Capture(LPDIRECT3DSTATEBLOCK9 ifa
     HRESULT hr;
     TRACE("(%p) Relay\n", This); 
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -100,9 +103,10 @@ static HRESULT WINAPI IDirect3DStateBlock9Impl_Apply(LPDIRECT3DSTATEBLOCK9 iface
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -139,9 +143,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface,
    object->lpVtbl = &Direct3DStateBlock9_Vtbl;
    object->ref = 1;
    
-   EnterCriticalSection(&d3d9_cs);
+   wined3d_mutex_lock();
    hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown*)object);
-   LeaveCriticalSection(&d3d9_cs);
+   wined3d_mutex_unlock();
+
    if(hrc != D3D_OK){
        FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
        HeapFree(GetProcessHeap(), 0, object);
@@ -160,9 +165,10 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface)
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -175,12 +181,13 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, I
     TRACE("(%p) Relay\n", This); 
     
     /* Tell wineD3D to endstateblock before anything else (in case we run out
-     * of memory later and cause locking problems)
-     */
-    EnterCriticalSection(&d3d9_cs);
+     * of memory later and cause locking problems) */
+    wined3d_mutex_lock();
     hr=IWineD3DDevice_EndStateBlock(This->WineD3DDevice,&wineD3DStateBlock);
-    LeaveCriticalSection(&d3d9_cs);
-    if(hr!= D3D_OK){
+    wined3d_mutex_unlock();
+
+    if (hr!= D3D_OK)
+    {
        WARN("IWineD3DDevice_EndStateBlock returned an error\n");
        return hr;
     }    
diff --git a/dlls/d3d9/surface.c b/dlls/d3d9/surface.c
index 70444b2..b4defaf 100644
--- a/dlls/d3d9/surface.c
+++ b/dlls/d3d9/surface.c
@@ -78,9 +78,10 @@ static ULONG WINAPI IDirect3DSurface9Impl_Release(LPDIRECT3DSURFACE9 iface) {
         if (ref == 0) {
             if (This->parentDevice) IDirect3DDevice9Ex_Release(This->parentDevice);
             if (!This->isImplicit) {
-                EnterCriticalSection(&d3d9_cs);
+                wined3d_mutex_lock();
                 IWineD3DSurface_Release(This->wineD3DSurface);
-                LeaveCriticalSection(&d3d9_cs);
+                wined3d_mutex_unlock();
+
                 HeapFree(GetProcessHeap(), 0, This);
             }
         }
@@ -96,14 +97,15 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDevice(LPDIRECT3DSURFACE9 iface,
     HRESULT hr;
     TRACE("(%p)->(%p)\n", This, ppDevice);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_GetDevice(This->wineD3DSurface, &wined3d_device);
     if (SUCCEEDED(hr))
     {
         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(wined3d_device);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -112,9 +114,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_SetPrivateData(LPDIRECT3DSURFACE9 if
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_SetPrivateData(This->wineD3DSurface, refguid, pData, SizeOfData, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -123,9 +126,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetPrivateData(LPDIRECT3DSURFACE9 if
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_GetPrivateData(This->wineD3DSurface, refguid, pData, pSizeOfData);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -134,9 +138,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_FreePrivateData(LPDIRECT3DSURFACE9 i
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_FreePrivateData(This->wineD3DSurface, refguid);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -145,9 +150,10 @@ static DWORD WINAPI IDirect3DSurface9Impl_SetPriority(LPDIRECT3DSURFACE9 iface,
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_SetPriority(This->wineD3DSurface, PriorityNew);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -156,9 +162,10 @@ static DWORD WINAPI IDirect3DSurface9Impl_GetPriority(LPDIRECT3DSURFACE9 iface)
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_GetPriority(This->wineD3DSurface);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -166,10 +173,9 @@ static void WINAPI IDirect3DSurface9Impl_PreLoad(LPDIRECT3DSURFACE9 iface) {
     IDirect3DSurface9Impl *This = (IDirect3DSurface9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DSurface_PreLoad(This->wineD3DSurface);
-    LeaveCriticalSection(&d3d9_cs);
-    return ;
+    wined3d_mutex_unlock();
 }
 
 static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 iface) {
@@ -177,9 +183,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DSurface9Impl_GetType(LPDIRECT3DSURFACE9 i
     D3DRESOURCETYPE ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DSurface_GetType(This->wineD3DSurface);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -209,9 +216,9 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDesc(LPDIRECT3DSURFACE9 iface, D3
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_GetDesc(This->wineD3DSurface, &wined3ddesc);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr))
     {
@@ -233,10 +240,11 @@ static HRESULT WINAPI IDirect3DSurface9Impl_LockRect(LPDIRECT3DSURFACE9 iface, D
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     TRACE("(%p) calling IWineD3DSurface_LockRect %p %p %p %d\n", This, This->wineD3DSurface, pLockedRect, pRect, Flags);
     hr = IWineD3DSurface_LockRect(This->wineD3DSurface, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -245,9 +253,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_UnlockRect(LPDIRECT3DSURFACE9 iface)
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_UnlockRect(This->wineD3DSurface);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     switch(hr)
     {
         case WINEDDERR_NOTLOCKED:       return D3DERR_INVALIDCALL;
@@ -260,9 +269,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_GetDC(LPDIRECT3DSURFACE9 iface, HDC*
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_GetDC(This->wineD3DSurface, phdc);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -271,9 +281,10 @@ static HRESULT WINAPI IDirect3DSurface9Impl_ReleaseDC(LPDIRECT3DSURFACE9 iface,
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSurface_ReleaseDC(This->wineD3DSurface, hdc);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     switch(hr) {
         case WINEDDERR_NODC:    return WINED3DERR_INVALIDCALL;
         default:                return hr;
diff --git a/dlls/d3d9/swapchain.c b/dlls/d3d9/swapchain.c
index 4f639b1..fb66807 100644
--- a/dlls/d3d9/swapchain.c
+++ b/dlls/d3d9/swapchain.c
@@ -62,9 +62,10 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
     if (ref == 0) {
         if (This->parentDevice) IDirect3DDevice9Ex_Release(This->parentDevice);
         if (!This->isImplicit) {
-            EnterCriticalSection(&d3d9_cs);
+            wined3d_mutex_lock();
             IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
-            LeaveCriticalSection(&d3d9_cs);
+            wined3d_mutex_unlock();
+
             HeapFree(GetProcessHeap(), 0, This);
         }
     }
@@ -78,9 +79,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_Present(LPDIRECT3DSWAPCHAIN9 iface
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSwapChain_Present(This->wineD3DSwapChain, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -90,9 +91,10 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetFrontBufferData(LPDIRECT3DSWAPC
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSwapChain_GetFrontBufferData(This->wineD3DSwapChain,  ((IDirect3DSurface9Impl *)pDestSurface)->wineD3DSurface);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -103,13 +105,14 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN9
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hrc = IWineD3DSwapChain_GetBackBuffer(This->wineD3DSwapChain, iBackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &mySurface);
     if (hrc == D3D_OK && NULL != mySurface) {
        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppBackBuffer);
        IWineD3DSurface_Release(mySurface);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     /* Do not touch the **ppBackBuffer pointer otherwise! (see device test) */
     return hrc;
 }
@@ -119,9 +122,10 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetRasterStatus(LPDIRECT3DSWAPCHAI
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSwapChain_GetRasterStatus(This->wineD3DSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -130,9 +134,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDisplayMode(LPDIRECT3DSWAPCHAIN
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSwapChain_GetDisplayMode(This->wineD3DSwapChain, (WINED3DDISPLAYMODE *) pMode);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
 
@@ -146,13 +150,14 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetDevice(LPDIRECT3DSWAPCHAIN9 ifa
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hrc = IWineD3DSwapChain_GetDevice(This->wineD3DSwapChain, &device);
     if (hrc == D3D_OK && NULL != device) {
        IWineD3DDevice_GetParent(device, (IUnknown **)ppDevice);
        IWineD3DDevice_Release(device);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hrc;
 }
 
@@ -163,9 +168,9 @@ static HRESULT WINAPI IDirect3DSwapChain9Impl_GetPresentParameters(LPDIRECT3DSWA
 
     TRACE("(%p)->(%p): Relay\n", This, pPresentationParameters);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DSwapChain_GetPresentParameters(This->wineD3DSwapChain, &winePresentParameters);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     pPresentationParameters->BackBufferWidth            = winePresentParameters.BackBufferWidth;
     pPresentationParameters->BackBufferHeight           = winePresentParameters.BackBufferHeight;
@@ -240,10 +245,10 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
     localParameters.AutoRestoreDisplayMode              = TRUE;
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
             &object->wineD3DSwapChain, (IUnknown*)object, SURFACE_OPENGL);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
     pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
@@ -280,7 +285,7 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UI
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_GetSwapChain(This->WineD3DDevice, iSwapChain, &swapchain);
     if (hrc == D3D_OK && NULL != swapchain) {
        IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)pSwapChain);
@@ -288,7 +293,8 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UI
     } else {
         *pSwapChain = NULL;
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hrc;
 }
 
@@ -297,8 +303,9 @@ UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX
     UINT ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DDevice_GetNumberOfSwapChains(This->WineD3DDevice);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 10dd498..2749975 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -59,9 +59,10 @@ static ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DTexture_Destroy(This->wineD3DTexture, D3D9CB_DestroySurface);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         IDirect3DDevice9Ex_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -75,14 +76,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface,
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device);
     if (SUCCEEDED(hr))
     {
         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(wined3d_device);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -91,9 +93,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 if
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -102,9 +105,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 if
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -113,9 +117,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 i
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -124,9 +129,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface,
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -135,9 +141,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface)
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -145,9 +152,9 @@ static void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DTexture_PreLoad(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
@@ -155,9 +162,10 @@ static D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 i
     HRESULT ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_GetType(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -167,9 +175,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -178,9 +187,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -189,9 +199,10 @@ static DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
     DWORD ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -200,9 +211,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTU
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -211,9 +223,10 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LP
     D3DTEXTUREFILTERTYPE ret;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     ret = (D3DTEXTUREFILTERTYPE) IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
@@ -221,9 +234,9 @@ static void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9
     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 /* IDirect3DTexture9 Interface follow: */
@@ -234,9 +247,9 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 ifac
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr))
     {
@@ -259,13 +272,15 @@ static HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 i
     IWineD3DSurface *mySurface = NULL;
 
     TRACE("(%p) Relay\n", This);
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
        IWineD3DSurface_Release(mySurface);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hrc;
 }
 
@@ -274,9 +289,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, U
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -285,9 +301,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface,
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -296,9 +313,10 @@ static HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 ifac
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -352,12 +370,14 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, U
 
     object->lpVtbl = &Direct3DTexture9_Vtbl;
     object->ref = 1;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
             wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
-    if (FAILED(hrc)) {
+    wined3d_mutex_unlock();
 
+    if (FAILED(hrc))
+    {
         /* free up object */
         WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
         HeapFree(GetProcessHeap(), 0, object);
diff --git a/dlls/d3d9/vertexbuffer.c b/dlls/d3d9/vertexbuffer.c
index 501db41..26264b8 100644
--- a/dlls/d3d9/vertexbuffer.c
+++ b/dlls/d3d9/vertexbuffer.c
@@ -58,9 +58,10 @@ static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 i
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         IDirect3DDevice9Ex_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -74,14 +75,15 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device);
     if (SUCCEEDED(hr))
     {
         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(wined3d_device);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -91,9 +93,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEX
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -103,9 +105,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEX
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -114,9 +117,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -125,9 +129,10 @@ static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -136,9 +141,10 @@ static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFE
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -146,10 +152,9 @@ static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 if
     IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
-    LeaveCriticalSection(&d3d9_cs);
-    return ;
+    wined3d_mutex_unlock();
 }
 
 static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
@@ -165,9 +170,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 if
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -176,9 +182,10 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9
     HRESULT hr;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -188,9 +195,9 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9
     WINED3DBUFFER_DESC desc;
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr)) {
         pDesc->Format = D3DFMT_VERTEXDATA;
@@ -246,11 +253,12 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface
     object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
     object->ref = 1;
     object->fvf = FVF;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
             0 /* fvf for ddraw only */, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
-    
+    wined3d_mutex_unlock();
+
     if (hrc != D3D_OK) {
 
         /* free up object */
diff --git a/dlls/d3d9/vertexdeclaration.c b/dlls/d3d9/vertexdeclaration.c
index 38f0751..58f61b7 100644
--- a/dlls/d3d9/vertexdeclaration.c
+++ b/dlls/d3d9/vertexdeclaration.c
@@ -230,9 +230,11 @@ void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface)
         /* Should not happen unless wine has a bug or the application releases references it does not own */
         ERR("Destroying vdecl with ref != 0\n");
     }
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     HeapFree(GetProcessHeap(), 0, This->elements);
     HeapFree(GetProcessHeap(), 0, This);
 }
@@ -262,13 +264,14 @@ static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEX
 
     TRACE("(%p) : Relay\n", iface);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
     if (hr == D3D_OK && myDevice != NULL) {
         hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(myDevice);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -392,10 +395,10 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9E
     CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
     object->element_count = element_count;
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration,
             (IUnknown *)object, wined3d_elements, wined3d_element_count);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     HeapFree(GetProcessHeap(), 0, wined3d_elements);
 
@@ -421,9 +424,10 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX i
 
     TRACE("(%p) : Relay\n", iface);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -439,7 +443,8 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX i
     }
 
     *ppDecl = NULL;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
     if (hr == D3D_OK && NULL != pTest) {
         IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
@@ -447,7 +452,8 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX i
     } else {
         *ppDecl = NULL;
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     TRACE("(%p) : returning %p\n", This, *ppDecl);
     return hr;
 }
diff --git a/dlls/d3d9/vertexshader.c b/dlls/d3d9/vertexshader.c
index d7b680e..8a5d5bc 100644
--- a/dlls/d3d9/vertexshader.c
+++ b/dlls/d3d9/vertexshader.c
@@ -56,9 +56,10 @@ static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 i
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DVertexShader_Release(This->wineD3DVertexShader);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         IDirect3DDevice9Ex_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -72,7 +73,7 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
     HRESULT hr;
     TRACE("(%p) : Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
     if (WINED3D_OK == hr && myDevice != NULL) {
         hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
@@ -80,7 +81,8 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
     } else {
         *ppDevice = NULL;
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     TRACE("(%p) returning (%p)\n", This, *ppDevice);
     return hr;
 }
@@ -90,9 +92,10 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHA
     HRESULT hr;
     TRACE("(%p) : Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -125,10 +128,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface
 
     object->ref = 1;
     object->lpVtbl = &Direct3DVertexShader9_Vtbl;
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc= IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
             NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (FAILED(hrc)) {
 
@@ -151,9 +155,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, I
     HRESULT hrc = D3D_OK;
 
     TRACE("(%p) : Relay\n", This);
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc =  IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     TRACE("(%p) : returning hr(%u)\n", This, hrc);
     return hrc;
@@ -165,7 +170,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, I
     HRESULT hrc = D3D_OK;
 
     TRACE("(%p) : Relay  device@%p\n", This, This->WineD3DDevice);
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
     if (SUCCEEDED(hrc))
     {
@@ -183,7 +189,8 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, I
     {
         WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     TRACE("(%p) : returning %p\n", This, *ppShader);
     return hrc;
 }
@@ -199,9 +206,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX
         return D3DERR_INVALIDCALL;
     }
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -216,9 +224,11 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX
     }
 
     TRACE("(%p) : Relay\n", This);
-    EnterCriticalSection(&d3d9_cs);
+
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -227,9 +237,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) : Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -238,9 +249,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) : Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -249,9 +261,10 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) : Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
@@ -260,8 +273,9 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX
     HRESULT hr;
     TRACE("(%p) : Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
+
     return hr;
 }
diff --git a/dlls/d3d9/volume.c b/dlls/d3d9/volume.c
index 7c49a9a..9f1252a 100644
--- a/dlls/d3d9/volume.c
+++ b/dlls/d3d9/volume.c
@@ -72,9 +72,10 @@ static ULONG WINAPI IDirect3DVolume9Impl_Release(LPDIRECT3DVOLUME9 iface) {
         TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
         if (ref == 0) {
-            EnterCriticalSection(&d3d9_cs);
+            wined3d_mutex_lock();
             IWineD3DVolume_Release(This->wineD3DVolume);
-            LeaveCriticalSection(&d3d9_cs);
+            wined3d_mutex_unlock();
+
             HeapFree(GetProcessHeap(), 0, This);
         }
 
@@ -89,13 +90,13 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDevice(LPDIRECT3DVOLUME9 iface, ID
 
     TRACE("iface %p, ppDevice %p\n", iface, ppDevice);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice);
     IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
     IWineD3DDevice_Release(myDevice);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return D3D_OK;
 }
@@ -106,11 +107,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_SetPrivateData(LPDIRECT3DVOLUME9 ifac
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -121,11 +122,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetPrivateData(LPDIRECT3DVOLUME9 ifac
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -136,11 +137,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_FreePrivateData(LPDIRECT3DVOLUME9 ifa
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -171,11 +172,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_GetDesc(LPDIRECT3DVOLUME9 iface, D3DV
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr))
     {
@@ -197,12 +198,12 @@ static HRESULT WINAPI IDirect3DVolume9Impl_LockBox(LPDIRECT3DVOLUME9 iface, D3DL
 
     TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *)pLockedVolume,
             (const WINED3DBOX *)pBox, Flags);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -213,11 +214,11 @@ static HRESULT WINAPI IDirect3DVolume9Impl_UnlockBox(LPDIRECT3DVOLUME9 iface) {
 
     TRACE("(%p) relay %p\n", This, This->wineD3DVolume);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
diff --git a/dlls/d3d9/volumetexture.c b/dlls/d3d9/volumetexture.c
index efeb919..aefab62 100644
--- a/dlls/d3d9/volumetexture.c
+++ b/dlls/d3d9/volumetexture.c
@@ -58,9 +58,10 @@ static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9
     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d9_cs);
+        wined3d_mutex_lock();
         IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D9CB_DestroyVolume);
-        LeaveCriticalSection(&d3d9_cs);
+        wined3d_mutex_unlock();
+
         IDirect3DDevice9Ex_Release(This->parentDevice);
         HeapFree(GetProcessHeap(), 0, This);
     }
@@ -75,14 +76,14 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXT
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
     hr = IWineD3DStateBlock_GetDevice(This->wineD3DVolumeTexture, &wined3d_device);
     if (SUCCEEDED(hr))
     {
         IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
         IWineD3DDevice_Release(wined3d_device);
     }
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -93,11 +94,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUM
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -108,11 +109,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUM
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -123,11 +124,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLU
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -138,11 +139,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXT
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return priority;
 }
@@ -153,11 +154,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXT
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return priority;
 }
@@ -167,11 +168,11 @@ static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) {
@@ -180,11 +181,11 @@ static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLU
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return type;
 }
@@ -196,11 +197,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return lod;
 }
@@ -211,11 +212,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return lod;
 }
@@ -226,11 +227,11 @@ static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETE
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return level_count;
 }
@@ -241,11 +242,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -256,11 +257,11 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterT
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return filter_type;
 }
@@ -270,11 +271,11 @@ static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVO
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 }
 
 /* IDirect3DVolumeTexture9 Interface follow: */
@@ -285,11 +286,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMET
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (SUCCEEDED(hr))
     {
@@ -312,7 +313,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUM
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
@@ -320,7 +321,7 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUM
        IWineD3DVolumeTexture_Release(myVolume);
     }
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hrc;
 }
@@ -331,12 +332,12 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTUR
 
     TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume,
             (const WINED3DBOX *)pBox, Flags);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -347,11 +348,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXT
 
     TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -362,11 +363,11 @@ static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETE
 
     TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     return hr;
 }
@@ -425,13 +426,13 @@ HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX if
     object->lpVtbl = &Direct3DVolumeTexture9_Vtbl;
     object->ref = 1;
 
-    EnterCriticalSection(&d3d9_cs);
+    wined3d_mutex_lock();
 
     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
             Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
             Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
 
-    LeaveCriticalSection(&d3d9_cs);
+    wined3d_mutex_unlock();
 
     if (hrc != D3D_OK) {
 
-- 
1.6.0.6




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